In Her Shadow — Build v0.6 hits Beta this Sunday! (and you're designing the next companion) (Patreon)
Content
Hey guys!
Here's what's coming:
Two brand-new story acts
New combat systems
New mechanics
New gameplay features
Two arcade minigames
Community-designed companion
Let's go!
THE PLAN
Sunday, July 5 — everything drops to beta
One week of testing — I fix the backlog + whatever you find
Then — public release
NEW OPENING — ACT 1: STILLMERE
The beginning of the game is completely rebuilt. Old intro is gone.
You start as a level-1 nobody with an actual party of three — archer, healer, paladin (each with their own combat role and stances)
Real early-game questline — caravan runs, night rests, party banter.
The demoness recruitment is a whole new arc now.
Just don't get attached to these people. That's all I'm saying.
(keep an eye on who looks tired in the mornings)
NEW ACT — THE CATHEDRAL OF CLOSED EYES
The biggest single act in the game so far.
Infiltrate the Church's heart on paperwork that is technically still valid. Archives that remember more than the Church does. Fight the Order of Closed Eyes cell by cell.
A boss who grows DURING the fight.
Optional guest-wing scene (growth-stage aware, obviously)
After the story: the Cathedral stays open as a repeatable zone — come back anytime, clear holdouts, grind levels and loot.
VIVIENNE
Oh boy. Vivienne.
Her mental state now branches on your relationship — devotion or fracture. Different banter on each path
A quiet scene at a night fire (might be my favorite thing in the update) And if you let her trust break all the way… an interrogation you will not forget. Two endings. Only one lets you walk away. That's all you're getting from me 😅
NEW MINIGAMES IN MAIN MENU
Essence Hunt — play the demoness: start tiny, hide in bushes, drain the unwary, become the apex predator. High score chasing.
Oobie: Overflow(name still WIP) — it's agar.io but you're Oobie. Eat smaller slimes, run from bigger ones, grow until you devour the ENTIRE map, shrink, go again. It eats time exactly like agar.io did back in the day. Sorry in advance.
OTHER SMALL THINGS
Size matters in combat now — height difference shifts damage up to ±20%
New illustrated Quest Board with quest cards
A pile of fixes and balance passes (more coming out of beta week)
DESIGN THE NEXT COMPANION — Marked by Her & Bound Ally
So. About that companion.
In the Cathedral act you recruit a defector — someone who spent months alone inside, memorizing patrol routes, opening doors for you, misdirecting guards. Quiet. Observant. Very good nerves.
They're already partially wired into the game so i can easy tweak it based on your choices — stats, battle role, story, everything.
So now you need to tell me who they actually are. That part is yours.
Marked by Her and Bound Ally — drop your ideas in the comments/DMs:
1. Race / species — human? beast-kin? spirit? construct? something the Church would absolutely not approve of?
2. Look — appearance, silhouette, the details that make them them
3. Style — vibe, aesthetic, how they carry themselves
4. Growth type — everyone grows in this game. What fuels theirs, and what does it look like?
5. Class / combat role — currently built as an evasive, magic-resistant infiltrator, but that can change
Two ground rules so the winner actually fits: they survived months alone inside a hostile Cathedral (loud chaotic gremlins are a hard sell 😅), and growth is the heart of this game — bring a fun growth hook and your odds go WAY up.
I'll pull the best suggestions into a poll during beta week, everyone votes, winner goes into the game. Most of the surrounding content is already built, so this lands fast.
PS
You can play the current build here:https://in-her-shadow.netlify.app
Remember when I said the next update "probably means a month"? Yeah. About that 😅
But it's here, it's impressive, and beta is in three days. Let me know what feels good, what feels off, and, most importantly, what completely breaks.
Huge thanks to everyone supporting the project. And special thanks to Gard for the mountain of bug reports — the backlog is getting cleared this week, I promise.
See you Sunday.
— Regards, CM