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It seems like a bi-weekly devlog cadence is what I'm naturally falling into. Seems fine.

A bit of a short one this time.

Game Implementation

Since last time, Episode 3-3 has been fully completed. Neat.

Episode 3-4 is now about two-thirds of the way done; I still need to do the post-op Novel section, but the 'operation' itself is complete.

I'm plowing ahead and working on 3-5, too. That'll certainly be done before the end of the month. It would also be nice to get a prototype of 3-6 done by then, too. We'll see~

Getting a little bit more hi-tech...

Hey, did you know that some birds have two "stomachs"? A "crop" and a "gizzard".

...there are a lot of 'alternate' stomachs so far, aren't there? Hmm.

Next Time

Finishing Chapter 3 would put the game roughly halfway done in terms of playable content. Of course, that excludes things like the game's infrastructure/backend, etc. etc, so I'd say the game would be more than halfway done in terms of development time at that point.

As for release date (what you actually care about, I assume), I'm optimistically looking at late November / Early December of this year. The worst case scenario, I would think, would be around this time next year. (Both of those times line up with Steam Next Fests.)

Anyway, back to devving!

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