Update 0.7.0 - Combat Arrives, Ghost Cursor & Guild Membership (Patreon)
Content
Hey everyone!
This update brings the first enemy combat mechanics, a stylish new ghost cursor with options to tweak its look, Guild membership & arena training, and a wave of field/slum encounters. There are also visual updates, placement fixes, and a few… unusual outcomes if you lose certain fights.
Highlights
Combat system added: Encounter and fight enemies across fields and city districts (conditions apply).
Ghost cursor: New cursor style with a fog trail effect—fully toggleable in Settings.
Adventurers’ Guild: You can now join for 200 and unlock arena training halls plus city encounter events.
New backgrounds & polish: “Dark, Dirty Stone Alley” background added; several scene backgrounds updated; image placement tuned in dream events.
Here is the links!
Cursor & Settings
New Ghost Cursor visual.
Settings → Cursor Options:
Switch ghost cursor ↔ normal cursor.
Toggle fog trail on/off.
Combat System & Encounters
Enemy profiles added for the combat system: FuckbunnyC, OilhoundC, Phantasm01_SS, Pigfucker_C, SlumBandit_C.
Combat tutorial now available at the Adventurers’ Guild.
Fields (outside the city):
Moving through fields can trigger monster fights.
Exploring fields can spawn fights or yield valuable herbs, claws, or mushrooms.
Stealth Potion (active) prevents field battles from starting.
City districts (Slums/West/East, evenings):
You can provoke fights with a bandit, oil hound, or phantom.
Stealth Potion (active) prevents these city encounters from starting.
Guild gate for city battles: Enemy-fight events within the city only activate if you’re a member of the Adventurers’ Guild.
Defeat consequences: Three losses in one day result in hospitalization.
Unique loss outcome: Losing to Pigfucker can change the character’s hair to red.
Visual & UI
Added “Dark, Dirty Stone Alley” background.
Updated several scene backgrounds.
Dream events: refined image placement.
Full Changelog
Added a new ghost cursor.
Added two Settings options: switch ghost → normal cursor, and enable/disable the fog trail.
Implemented enemy combat mechanics.
Added the “Dark, Dirty Stone Alley” background and changed some scene backgrounds.
Created enemy profiles for the combat system (FuckbunnyC, OilhoundC, Phantasm01_SS, Pigfucker_C, SlumBandit_C).
Added combat tutorial info at the Adventurers’ Guild.
Edited image placement in dream events.
You can now join the Adventurers’ Guild for 200 units.
Guild members can train in the arena’s training halls.
Moving through fields outside the city may trigger monster fights.
Exploring fields may trigger fights or yield herbs/claws/mushrooms.
Stealth Potion (active) prevents field battles from starting.
Evening exploration in slums/west/east can provoke fights with bandit/oil hound/phantom.
Stealth Potion (active) prevents slums/west/east enemy battles from starting.
City enemy events only activate if the player is a Guild member.
Three fight losses in a day → hospitalization.
Losing to Pigfucker can cause the player character to gain red hair.