New version 0.10.0 Coastal Battles, Pearl Diving Risk, and Autosave at Last (Patreon)
Content
Patch 0.10.0 — Coastal Battles, Pearl Diving Risk, and Autosave at Last 🌊⚔️
Hey everyone!
Update 0.10.0 expands the world outside the city with coastal and beach combat encounters, introduces new enemy profiles, improves a huge number of opening-hours pop-ups, and adds one of the most important quality-of-life features so far: autosave.
Here is the links
This patch also adds a new and more efficient way to mine pearls outside the city, though it comes with greater danger. On top of that, battle outcome pop-ups have been expanded, several loss-event stat effects were adjusted, and the library received a new monster article.
Highlights
New battle zones: visiting coastal and beach locations outside the city may now trigger combat.
New enemies: added combat profiles for Oilhound02_A / B and Meatstar_A / B.
Autosave added: the game now saves automatically in major exploration areas and key safe locations.
Pearl diving update: you can now harvest pearls on the shores outside town with better efficiency, but also with battle risk.
More clarity: added many new opening-hours pop-ups across city districts and more combat-result pop-ups.
Outside-the-City Beach & Coast Content
The shores outside the city are no longer just a safer side activity. Now, visiting coastal and beach locations may trigger a battle.
New enemy/loss content:
Meatstar loss event added for battles on the beach outside the city.
(Patreon) Added a loss event for Oilhound battles on the beach outside the city.
Losing to an Oilhound on the beach can now give the protagonist a tattoo.
Certain Meatstar loss variations can now change the protagonist’s hair color.
This makes beach exploration feel much more dangerous and eventful, especially for players farming resources.
Autosave System
A long-awaited feature is finally here:
Autosave now triggers when the player enters:
city street locations
open areas outside the city
the main apartment
the hospital
This means that if something unexpected happens—such as a bug, browser issue, or accidental refresh—you can simply reload the page and continue from your last checkpoint instead of losing all your progress.
That’s a huge usability improvement.
Pearl Diving Improvements
A new pearl-harvesting option has been added on the shores outside the city.
Compared to the previous method, this version:
takes less time
uses less stamina
gives more pearls
However, it also carries a downside:
it may trigger combat
The pearl harvesting menu has also been improved:
after a successful harvest, an icon now appears showing the number of pearls collected
clicking that icon takes you directly to the inventory interface
Opening Hours Pop-ups
This patch adds a big wave of opening-hours pop-ups to help players understand when locations and shops are available.
Added to:
Port: street food shop, pearl diving hours
Slums: pawn shop
Northern District: bank, beauty salon, stocking store, Guild, bra & panty shops, Tavern
Park: park facilities
Eastern District: gym, weapons store, movie theater, skirt/shoe/outerwear stores
Western District: ring store, nightclub, earring store, alchemy shop, library, arena, necklace shop
This should make city navigation much more intuitive and cut down on trial-and-error.
Combat Feedback Improvements
To make combat outcomes clearer, new pop-ups were added for:
reputation changes after winning a battle (19 passages)
reputation changes after losing a battle (24 passages)
parameter changes when escaping combat (19 passages)
There were also changes to the modifiable stats in some defeat events.
Library Update
Added a new article about one of the new monsters.
Also revised text in several existing monster entries.
Full Changelog 0.10.0
Visiting coastal and beach locations outside the city may trigger a battle.
Added enemy profiles for the combat system: Oilhound02_B, Oilhound02_A, Meatstar_B, Meatstar_A.
Adjusted the modifiable stats in some loss events.
Added the Meatstar defeat event for beach battles outside the city.
(Patreon) Added the Oilhound defeat event for beach battles outside the city.
Losing to an Oilhound on the beach now gives the protagonist a tattoo.
Certain Meatstar defeat variants now change hair color.
Added a pop-up with opening hours for the port street food shop.
Added a pop-up with opening hours for the slums pawn shop.
Added a pop-up with pearl diving hours in the port.
Added a pop-up with bank opening hours in the Northern District.
Added pop-ups with opening hours for the beauty salon and stocking store in the Northern District.
Added a pop-up with Guild opening hours in the Northern District.
Added pop-ups with opening hours for bra & panty shops and the Tavern in the Northern District.
Added a pop-up with opening hours for park facilities.
Added a pop-up with opening hours for the gym and weapons store in the Eastern District.
Added pop-ups with opening hours for the movie theater and skirt, shoe, and outerwear stores in the Eastern District.
Added a pop-up with opening hours for the ring store in the Western District.
Added a pop-up with opening hours for the nightclub and earring store in the Western District.
Added a pop-up with opening hours for the alchemy shop in the Western District.
Added a pop-up with opening hours for the Library, Arena, and Necklace Shop in the Western District.
Added pop-ups for reputation changes after winning battles (19 passages).
Added pop-ups for reputation changes after losing battles (24 passages).
Added pop-ups for parameter changes when escaping combat (19 passages).
Added autosave. It activates in city street locations, open areas outside the city, as well as the main apartment and hospital.
Added the ability to mine pearls on the shores outside town. It takes less time and stamina and yields more pearls, but may trigger combat.
Modified the pearl harvesting menu so that after a successful harvest, an icon appears showing the number of pearls collected; clicking it opens the inventory.
Added a library article about a new monster and edited text about other monsters.