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Hey everyone!

Update 0.12.0 focuses heavily on quality-of-life improvements, visual polish, and stability, while also adding new threats outside the city and expanding the game’s atmosphere through a large number of new backgrounds and updated character menu visuals.

This patch makes story scenes flow much faster, improves navigation and interface readability, adds new enemies in the outer areas, updates many menu backgrounds, and replaces a lot of older art with better-quality versions.

Highlights

Story pacing improved: repeated button press delay reduced from 0.7 to 0.2, and screen fades between story passages are now faster.

Better navigation: hovering over street links now shows a pop-up with the contents of that street.

End Day button improved: now visually indicates whether it can be used.

New outer-city enemies: Devil’s Corpse and Warped Dryad have been added to remote areas outside the city.

Huge visual update: new backgrounds for multiple menus, improved start screen rotation, and many updated body-size images in the character menu.

Bug fixes and technical improvements: especially around sleep/day transition logic and hospitalization after monster defeats.

You can get access to these updates a little earlier by supporting me and the project. If you’d like to help development and see new content sooner, you can find the links in the post below.

Here is the links!

Link #1

Link #2

Faster Story Flow

This patch makes story scenes much smoother to read and progress through.

Changes:

The pause between repeated button presses in story passages has been reduced from 0.7 seconds to 0.2 seconds

Screen fades during transitions between story passages are now faster

Animation for the center row of buttons in main locations has been shortened

Together, these changes make the overall flow of the game feel much more responsive.

Navigation & Interface Improvements

Several interface changes were added to make exploration and daily management clearer:

Street Navigation

When hovering over links to other streets, a pop-up now appears showing the contents of those streets

End Day Button

If the “End Day” button cannot be activated, its text is now red and pulsating

If it can be activated, it is now green

Outside the city, the Guild Token / End Day button can now be used even when the character’s health is low

Exploration

If a location can be explored, an exclamation mark icon now appears next to the “Look Around” button

These changes should make it easier to understand available actions at a glance.

Time-of-Day & Sleep System Changes

The time-of-day display next to the character portrait has been visually upgraded.

New time-of-day indicator

The old color placeholder has been replaced with a set of images

At the start of each day, one of four images is selected for each time period

Sleep system adjustment

The sleep / new day section has now been split into two parts

One of them is a technical section responsible for parameter changes

This change is meant to either fully eliminate or at least significantly reduce the chance of the freezing bug.

Massive Visual Update

A lot of visual content has been improved in this patch.

Added backgrounds to:

Character menu

Settings menu

Inventory menu

Store passages

Start menu overhaul

32 background variations have been added to the game’s start menu

One is selected randomly whenever the menu is opened

The background now also updates automatically every 15 seconds

Art improvements

Replaced some older artwork with higher-quality versions

Character Menu Image Replacements

A very large number of body-type images in the character menu have been replaced.

New image sets:

Breast sizes: 50 new images — 5 random images for each of 10 sizes

Ass sizes: 24 new images — 3 random images for each of 8 sizes

Vagina sizes: 18 new images — 3 random images for each of 6 sizes

Anus sizes: 18 new images — 3 random images for each of 6 sizes

This makes the character menu feel much more dynamic and visually varied.

New Enemies Outside the City

Three new enemy encounters have been added to areas far from the city gates:

Devil’s Corpse

Warped Dryad

These enemies can be encountered in more distant outside-city locations.

Important note:

Losing to these enemies results in hospitalization

This raises the danger level of deeper exploration outside the city.

Combat & Hospitalization Fix

A bug has been fixed where losing a monster fight could sometimes send the player to the hospital even if they had not lost three times in a single day.

New safety rule:

After a monster defeat event, the character can no longer have less than 10 Health

This should prevent incorrect hospitalization triggers.

Other QoL Changes

Removed pop-up widgets from training, work, and pearl mining passages

General interface readability improved

More consistent visual presentation across menus and passages

Slum Gang Encounters

New gang-related content has been added to the DIRTY SLUMS area.

Conditions:

The protagonist can now encounter bandits there if Slums reputation is 110 or higher

This can lead to:

a possible fight with the Slum Gang

Added events:

2 events for gang encounters if there is no fight

2 events for gang encounters if the player loses the fight

The exact event depends on the protagonist’s Slums reputation.

Full Changelog 0.12.0

The pause between repeated button presses in story passages has been reduced from 0.7 to 0.2. Screen fades during transitions between story passages have also been sped up.

Hovering over links to other streets now shows a pop-up with the contents of those streets.

When the “End Day” button cannot be activated, its text is now red and pulsating, and when it can be activated, it is green.

Outside the city, the Guild Token / End Day button can now be activated even when the character’s health is low.

The old color placeholder for the time-of-day indicator next to the portrait has been replaced with a set of images. At the start of each day, one of four images is selected for each time period.

The sleep / start of a new day section has been split into two sections, one of which is technical and handles parameter changes. This should eliminate or reduce the freezing bug.

If a location can be explored, an exclamation mark icon now appears next to the “Look Around” button.

The animation for the center row of buttons in main locations has been shortened.

Added backgrounds to the character menu.

Added backgrounds to the settings menu.

Added backgrounds to the inventory menu.

Added backgrounds to store passages.

Fixed a bug where losing a monster fight could send the character to the hospital even without three losses in one day. After a defeat event, the player can no longer have less than 10 Health.

Removed pop-up widgets from training, work, and pearl mining passages.

Replaced some artwork with higher-quality versions.

Added new enemies outside the city: Devil’s Corpse and Warped Dryad. They can be encountered in locations far from the city gates. Losing to them results in hospitalization.

Replaced old breast size images in the character menu with 50 new images.

Replaced old ass size images in the character menu with 24 new images.

Replaced old vagina size images in the character menu with 18 new images.

Replaced old anus size images in the character menu with 18 new images.

Added 32 background options to the game’s start menu. They are selected randomly, and the start menu now updates every 15 seconds with a new background.

Added the ability to encounter bandits in the DIRTY SLUMS if Slums reputation is 110 or higher. This can lead to a fight with the Slum Gang.

Added 2 gang encounter events without combat and 2 loss events after gang fights. The event type depends on the player’s Slums reputation.

Files

Comments

demosworld (edited)

Comment edits

2026-09-07 08:00 not shure if thats on me but the tobias event is an infinte loop for me
2026-05-11 14:20

Guldakor

Hey! I am fix version and update links in post