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Wakasha nodded.

“I mostly owe it to your warning, big brother guard.”

The guard shook his head.

“That was your own ability.”

The other guard asked curiously, “Kid, what did you get out of this trip?”

As for this guard’s rough way of speaking, Wakasha decided to filter it out and just listen to the part he cared about.

Still, he answered.

“Me? I only killed eleven goblins this time.”

Wakasha said it plainly.

“It was my first adventure, so I didn’t dare go deeper into the forest. I only found three small groups of goblins on the outskirts.”

“How many!?”

The guard’s eyes widened as he stared at Wakasha in disbelief.

“Eleven? Kid, you’re not joking?!”

A brat who had just started adventuring, with average gear at best, had managed to kill eleven goblins?

As far as he remembered, goblins weren’t that weak.

“Of course not... here, this is proof of the goblins I killed.”

Wakasha took out the bag holding the goblin ears.

The guard took it and checked. There were indeed eleven ears, and none of them were duplicate fakes made up from both sides.

After all, it was pretty easy to tell a left ear from a right one.

“Looks like you really do have talent for being an adventurer.”

The guard said it with genuine surprise.

Then he handed the bag back to Wakasha and waved him through.

“All right, go on in.”

Wakasha nodded.

“Okay.”

After that, he said goodbye to the two guards, headed to the Adventurers’ Guild, and found the staff member at the monster-kill turn-in counter.

“Hello, I’m here to submit proof of monster kills.”

Wakasha said to the man in front of him.

“Certainly. Please hand over the proof that represents your monster kills, and I’ll calculate your reward based on today’s bounty.”

Wakasha nodded and handed over the bag.

The staff member took it, opened it, and began counting the goblin ears inside, making sure Wakasha hadn’t tried to pad the total with ears from the opposite side.

Once he finished, the staff member put the goblin ears away and returned the empty bag to Wakasha.

“I’ve finished counting. Your confirmed kill total is eleven goblins. Based on our listed rate, your reward comes to 110 copper. Would you like me to convert that into 1 silver and 10 copper for you?”

Wakasha nodded.

“Yes, please. Thank you.”

The staff member smiled.

“It’s our job.”

Then, seemingly out of thin air, the man produced one silver coin and ten copper coins and handed them over to Wakasha.

Seeing that, Wakasha grew curious.

Earlier, he had noticed the staff member put away the goblin ears into some kind of storage item, but this act of taking things out of nowhere... was this the legendary spatial item?

“Excuse me, is that a spatial item?”

Wakasha asked curiously.

The staff member nodded.

“Yes. It’s a spatial item, one type of magic tool.”

Wakasha continued, “Then may I ask how someone can get one?”

“You can. Spatial items like this can be bought from the magic shop on the second floor of the Adventurers’ Guild. But even the cheapest ones cost at least 20 gold.”

Twenty gold!

Wakasha immediately decided that something like that was still far too early for him.

He’d think about it again once he had real money.

“I understand. Thank you for telling me.”

Wakasha took his bounty, thanked the man again, and turned to leave.

After that, he went to the guild registration counter.

He spent 10 copper to register as an adventurer.

In return, he received a card similar to an ID card.

That card was proof of his identity as an ordinary adventurer. From now on, every commission he completed would be recorded on it.

Since the sky had not gone completely dark yet, Wakasha headed to the free library provided by the Adventurers’ Guild and began searching for information on classes, class-holders, and skill points.

In the end, he really did find some useful information.

The most basic classes in this world were Warrior, Knight, Mage, Warlock, Ranger, Scholar, Bard, Priest, and Assassin—a total of nine foundation classes.

Every other class was derived, intertwined, or elevated from those nine foundations.

And the method of becoming a class-holder was actually very simple: all you had to do was learn a basic skill related to the corresponding class. For example, a Warrior learned Slash, a Knight learned Defense, a Mage learned Cantrips...

It depended entirely on personal talent. If you mastered the skill well enough, or had especially high affinity with that class, then sometimes learning just one skill was enough to become a class-holder.

Of course, it was also possible to learn multiple skills and still remain stuck just short of becoming one.

You could also learn the foundation skills of multiple base classes, which gave you a chance of becoming a class-holder of a more specialized class.

But the probability was very low. After all, spreading yourself too thin meant you wouldn’t excel in anything, and your chances of becoming a class-holder at all would drop sharply.

As for how to actually learn skills, that was even simpler.

First, you could find someone who already had the corresponding skill and learn from them.

Second, you could buy skill instruction from the Adventurers’ Guild.

Third, you could learn on your own or even create your own skills. Most of the earliest skills had originally come about that way.

Wakasha first took a good look at himself.

[Name: Wakasha

Race: Pureblood Human (No bloodline bonuses)

Class: None

Challenge Rating: 0

Strength: 4

Agility: 5

Constitution: 4

Intelligence: 6

Perception: 6

Charisma: 5

Skills —

Talent: Law of the Jungle (Gold) LV1 (0/100000)

Spell-like Ability: Concept Armament · Deathbird LV1 (12/1000)

EXP: 12]

His Strength and Constitution were weak, so Warrior and Knight—classes built for direct front-line combat—were obviously poor matches for him. Besides, he didn’t like the idea of getting hurt.

His Agility and Charisma were average, which also suggested he wasn’t especially gifted for Ranger, Assassin, or Warlock.

Even Bard, which had some connection to Charisma, seemed like only a mediocre fit for him.

That left only three classes connected to Intelligence and Perception: Mage, Scholar, and Priest.

But Scholar was especially resource-hungry, practically a class that poor people couldn’t even touch the threshold of.

It was somewhat like an item crafter or a pay-to-win class from games in his previous life. Most of its combat power came from magic tools or magic scrolls crafted by the user—and making those things consumed huge amounts of money and resources.

So Scholar was the first one to be ruled out.

Next was Priest.

This class didn’t require genuine faith in any god, but early on, it basically had very little combat power or defensive ability. In exchange, it was one of the few base classes that started with basic healing, restorative, or purification-type skills.

But even so, being a basic support was easy; being a good support was not.

First of all, Priest skills were among the most expensive of all the foundation skills.

Second, if you were a Priest, you naturally needed one or even several good teammates.

Otherwise, if you went adventuring alone, wouldn’t you just be delivering yourself straight to the monsters that came out at night?

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