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Hello everyone :) 

In this tutorial, we are going to learn how to emit particles and stick them to a moving surface, in our case a dancing character.   

Hope you enjoy this tutorial and don't forget to share your results with us!

 Have a nice day!

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Houdini Tutorial - Dancing Spheres

In this tutorial, we are going to learn how to emit particles and stick them to a moving surface, in our case a dancing character. This tutorial was requested by one of our Patrons and it was a nice challenge to figure this out. Hope you enjoy this tutorial and don't forget to share your results with us! Have a nice day and see you on the next tutorial! Patreon: https://www.patreon.com/doxiastudio

Comments

Alkaid D'arooGa

@Doxia Again Another Awesome Video! just a technical question why not use the Agent Node Instead? is there any letdowns or differences between Agent + Agent Unpack and FBX Import with OBJ Merge? Also how did you render like this with Redshift? i put a material after the Copy to Points with the Obect rendered as particle but it doesnt seem to work, do i need to do another step to color the particles? Thank you for sharing your knowledge

doxiastudio

Hi Alkaid! I don't know how to use Agent Node but I'm going to study about that to give you a proper answer. Maybe it is better that way. I'm not use to work with fbx and characters so that was the simple and quick way I found to keep going on the work. Thanks for that input, I'm going to check, maybe it is the better workflow.

doxiastudio

To render this in redshift you do not need to use copy to points. You have points, right? And you can render it as spheres/ particles with RS. Outside the node but with it selected, you add the Redshift Parameters. Then, inside the Redshift OBJ tab, you have a sub tab called Particles and check the "Render Object as Particles. By doing this, you are rendering all the points from this node as spheres/particles. If you want I can record a very fast video to explain this ;)