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I'll admit, it gets "grindy" just working on sets. Sometimes I need to take a break and do stuff for me and my game. Here is once such monstrosity. In my version the quest is labeled as exploration not "monster hunting", so the players aren't meant to fight the aboleth.

There's going to be a small community of enslaved humanoids living in the central chamber. I used a lot more lighting effects than normal to create some contrast across the map. I'm very, very happy how this turned out. I hope ya'll enjoy it!

I'll post the logo-free version right away for $5 patrons.

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