Monday! AGAIN! (Patreon)
Content
Hey everyone!
Last week was focused on fine tuning many things.
First a new addition to the "Resort" series to test everything.
Multiple aspects of my rendering were improved with this render.
First "how to not make my VRAM implode" with complex scenes without using camera culling. Culling is great when an object is outside the view and doesn't add anything to the render; but it's almost always not the case. Objects often are useful for shadow or light bounces and must be kept in animation with moving camera. Allowing the total VRAM used to exceed my graphics card dedicated memory will start using regular RAM instead and multiply render times by 5 or even more... Not good.
The most cost-effective solution was to take some time and learn some more and not invest in new hardware that is expensive, to say the least.
Advanced compositing technique for a better quality overall and a change to my color management to fix flickering issues in animation without the need to multiply my rendering time.
A massive improvement in volumetrics object and light interaction, no more desaturated color and a faster rendering.
And many... Many other small tweaks that combined improve quality and even render time.
Next animation will feature Ximena by Furromantic and a character from Sladdoska.
That's it for this week!
Stay safe and have a good one!
"Sister Resort" Credits:
Sisu and Amba by TwilightV0ids.