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EFN3 has started production of its fourth new weapon, which is an early version, including the unfinished hf_murasama and Kusabimaru, CRIMSON MOON. Please do not distribute test files, otherwise early testing of EFN3 and all future modules will be terminated. Allow the use of internal test versions to shoot videos and upload them to YouTube and other websites. Please use the AWL version provided in the attachment.

Changelog

2025.11.22

1.BUG Fixed

2.New feature: Now hold Key1 will excute next basic attack automatically (HF and Kusabimaru)

3.Apply the glowing texture of the Slash VFX

4.Changed some combo inputs

2025.11.20

1.fix Murasama running Guard Ability crash BUG

2.add some Murasama VFX

2025.11.19

1.added Murasama Air Zandatsu, Murasama taunt (sneak+key4) Murasama running Guard Ability

2.Added a scythe-type weapon "Crimson Moon" with complete animations but incomplete mechanics.Operation: Repeatedly press key1 to trigger a 5-stage basic attack; press EFskill to activate skill attacks; hold the right mouse button and press EFskill to sheathe/unsheathe Crimson Moon; press key1 while sprinting to dash; press key1 while jumping to perform an airslash. The execution skill is temporarily unavailable.

2025.11.15

1.Added the weapon: "Kusabimaru" (Attack animations 1-5 are not yet complete).

2.Updated the "High-Frequency Murasama," completing the vast majority of its move set and skills.

3.Completed the "Zandatsu Mode" skill book, exclusive to the High-Frequency Murasama.

4.Added the crafting recipes for both the High-Frequency Murasama and the "Zandatsu Mode" skill book.!!!Mechanics Explanation!!!:High-Frequency Murasama (Basic Mode): After pressing C, a single tap of the left mouse button performs a Slash. After pressing C, holding down the left mouse button performs a Reciprocating Slash (a back-and-forth motion).High-Frequency Murasama (Advanced Mode): After pressing C, hold down the Ctrl key and drag the mouse to perform a Quick Slash.Zandatsu: After landing four hits in this mode, press the key3 button to execute a Zandatsu (斩 & 夺) maneuver.

2025.11.4:

Fixed a crash caused by dagger attacks.

Added a model for a sponsored weapon.

Added sheathing and unsheathing animations for Murasame (Press key4).

Added new living animations for Murasame.

Added a blocking action for Murasame.

Added a heavy attack after sheathing for Murasame.

2025.11.1:

1.Add most of the hf_murasama animations and wait for VFX;2.Adapt to the latest version of Invincible

Files

Comments

Tayveon Cameron

my bad that crash was epic fight itself not this mod. appreciate another goated update tho

shay_mp

Hi, I found an unpleasant bug, maybe a trick, of course.: Claws - efn:nf-claw, in 1st person mode, the shoulder is very much blocking the view, is there any way to fix this? Thank you.

Super_Awesome_Baby

I can't do it, I never recommend playing EF in first person. For animations, if you choose to use first person, you have to endure occlusion, even for the original EF. I only recommend using third person during battles

shay_mp

Got it, thanks;)