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EFN3 has started production of new weapon, which is an early version, including the unfinished hf_murasama and Kusabimaru, Crimson Moon,Thorn Wheel. Please do not distribute test files, otherwise early testing of EFN3 and all future modules will be terminated. Allow the use of internal test versions to shoot videos and upload them to YouTube and other websites.

Changelog

2026.1.1

1.compat for latest Invincible

2.Improved Yamato's SummonedSword key input

3.Fix crash when using SoulHunt Skill in special environment

4.add Auto-basicAttack for all weapons(expect Yamato) when holding key1(attack key)

5.Fix EFN Parry's parry window

6.Added new AAA Particle VFX compat for Yamato HF-Murasama Kusabimaru

2025.12.28

1.Added AAA Particles compat for More VFX on Kusabimaru/Fushigiri, Murasama, DuskFire, Yamato

2.Fixed Murasama Animation property

3.Improved Yamato Inputment; Added No gravity time for Yamato Dodge; Added Afterimage for Yamato's combo

4.Kusabimaru improved Dragon Flash VFX

5.Add craft recipe for kusabimaru thornWhell, Crimson Moon

6.Add Skill desc.

2025.12.21

update kusabimaru air skill and dash skillair skill:sakura dancedash skill:stabskill:dragon flash

2025.12.20

1. Added new skill effects for Crimson Moon

2. Added a new initial attack animation for the Thorn Wheel

3. Some bug fixes

4. Added "Dragon Flash" to Kusabimaru (incomplete)

2025.12.13

1."Crimson Moon" added Slash VFX(Active when the stack of Attack Damage Increase Effect higher then 3)

2."Kusabimaru" added Weapon Innate Skill "Sakura Dance"(WIP)

3."Kusabimaru""MortalBlade""Crimson Moon""HF-Murasama" added new SFX

4. Update ALL weapon icon

2025.12.9

1.Port to EF20.14(no longer for EF20.13)

2.Fix server problem

3.Improved the weapon mechanism and skills of 'Crimson Moon' **Crimson Harvest** **Combat Style**

- **Normal Attack**: The 1st, 3rd, and 5th hits apply **Curse of Blood** (30s) to the target. If the target is immune, the wielder instead gains **Blood Blessing** as a substitute resource.

- **Dash Attack**: On hit, absorbs 1 stack of **Curse of Blood** from the target and grants the wielder **Damage Reduction** (15s), stacking up to 4 times.

- **Jump Attack**: On hit, absorbs 1 stack of **Curse of Blood** from the target and grants the wielder **Attack Speed Increase** (15s), stacking up to 3 times.

- **Skill: Harvest**: Performs three spinning attacks. Deals increased damage to targets afflicted with **Curse of Blood**. Each hit absorbs 1 stack of **Curse of Blood**, converting it into energy, grants stun immunity, and applies **Attack Damage Increase** (15s), stacking up to 6 times.

- **Skill Energy**: Attacks build energy. **Enhanced when fully charged**:

- **Skill: Scarlet End**: Unleashes a wide-range slash that clears all stacks of **Curse of Blood** from the target. Damage dealt and HP restored scale with the number of stacks cleared.

- **Sheathed Stance**: Reduces dodge stamina cost, increases movement speed, and allows consumption of energy to recover lost HP.

2025.12.7

1.Added weapon 'Thorn Wheel' (incomplete), skill uses chainsaw to thrust in, during which long press the skill can continuously cut (movable)

2.All weapons have added the function of automatic general attack by holding down the attack(expect Yamato)

3. Soul Hunting VFX Modification

4. Some Weapon trails, model texture replacement updates

5.HF Murasama uses new whoosh sound effects

2025.11.29

1.Added SkillBook "Mortal Blade" for Kusabimaru;Press NightFall Arts Key to active MortalBlade Slash when holding Kusabimaru

2.HF-Murasama updates,Fixed bugs and replaced new charging VFX;Changed the input of Zansetsu form switch Arts Key to holding Arts Key;The Zandatsu key binded to RMB;

2025.11.22

1.BUG Fixed

2.New feature: Now hold Key1 will excute next basic attack automatically (HF and Kusabimaru)

3.Apply the glowing texture of the Slash VFX

4.Changed some combo inputs

2025.11.20

1.fix Murasama running Guard Ability crash BUG

2.add some Murasama VFX

2025.11.19

1.added Murasama Air Zandatsu, Murasama taunt (sneak+key4) Murasama running Guard Ability

2.Added a scythe-type weapon "Crimson Moon" with complete animations but incomplete mechanics.Operation: Repeatedly press key1 to trigger a 5-stage basic attack; press EFskill to activate skill attacks; hold the right mouse button and press EFskill to sheathe/unsheathe Crimson Moon; press key1 while sprinting to dash; press key1 while jumping to perform an airslash. The execution skill is temporarily unavailable.

2025.11.15

1.Added the weapon: "Kusabimaru" (Attack animations 1-5 are not yet complete).

2.Updated the "High-Frequency Murasama," completing the vast majority of its move set and skills.

3.Completed the "Zandatsu Mode" skill book, exclusive to the High-Frequency Murasama.

4.Added the crafting recipes for both the High-Frequency Murasama and the "Zandatsu Mode" skill book.!!!Mechanics Explanation!!!:High-Frequency Murasama (Basic Mode): After pressing C, a single tap of the left mouse button performs a Slash. After pressing C, holding down the left mouse button performs a Reciprocating Slash (a back-and-forth motion).High-Frequency Murasama (Advanced Mode): After pressing C, hold down the Ctrl key and drag the mouse to perform a Quick Slash.Zandatsu: After landing four hits in this mode, press the key3 button to execute a Zandatsu (斩 & 夺) maneuver.

2025.11.4:

Fixed a crash caused by dagger attacks.

Added a model for a sponsored weapon.

Added sheathing and unsheathing animations for Murasame (Press key4).

Added new living animations for Murasame.

Added a blocking action for Murasame.

Added a heavy attack after sheathing for Murasame.

2025.11.1:

1.Add most of the hf_murasama animations and wait for VFX;2.Adapt to the latest version of Invincible

Files

Comments

Anthony

random question but you guys ever gonna make more armor sets? the duskfire and ruinfighter ones are peak, also the armor stand bugs them out when you try and put either of those armor sets on it just a heads up

Super_Awesome_Baby

Through the switch, the attack of ymd can be separately stored in the enchantment, and more attack methods can be obtained through enchantment. It is disabled by default

Tayveon Cameron

is there any way you know of to nerf murasamas damage or add a cooldown to the abilities makes bosses like ignis go down in 16 seconds even with boss damage cap mods

Tayveon Cameron

Dope is it possible to reduce damage for special moves from the invincible lib actions keybinds as well as add a cooldown for any moves or increase stamina usage for dodges or spells s the data pack just able to change the base damage from normal left clicking

xxity

server compatible?

Meelo

i have an issue where whenever i equip the weapons my frame rate drops by nearly 100 fps and its unplayable but when i switch to a different item then it stops doing that, is there any way of fixing this?