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This version is still in an early testing stage, so many parts are not yet fully polished and will continue to be adjusted over time. Development has slowed down recently due to limited manpower and funding, so updates may take longer than before.

If you encounter bugs, crashes, animation issues, abnormal boss behavior, or missing/incorrect resources, feel free to report them through private messages. If possible, please include reproduction steps, screenshots, logs, or crash reports to help with debugging.

Player-Facing Changelog

This update focuses on AresCore, the Abyss Watchers, Evil Thought / Scarlet Tree King, and Knight Artorias, with major improvements to combat feel, boss presentation, stability, and compatibility.

AresCore

Added a new player poise shield system. While the shield is active, normal hits are less likely to interrupt the player’s actions.

Improved execution and lock-on camera stability, fixing crashes caused by invalid locked targets.

Reworked parts of the input and combo response system to reduce missed skill inputs, stance-switch failures, and stale buffered inputs.

Added and organized new sword slash, impact, ground shake, and combat sound effects.

Added a new glowing slash trail particle effect for future weapon and boss attacks.

Built Epic Fight language resources directly into AresCore for better default localization.

Improved the shared boss behavior system, including chase, wander, phase transition, and phase-based behavior support.

Abyss Watchers / Farron Undead Legion

Added a complete boss phase system. After phase one ends, the boss now enters a transition sequence and moves into a stronger second phase.

Updated boss health bar visuals and phase-specific boss bar support.

Added a large set of Abyss Watcher attack animations and fire-mode attacks, greatly expanding the boss moveset.

Added new Abyss Watcher sound effects, BGM, ground-split effects, and attack VFX.

Added Farron Knight and Farron Knight Wolf Blood enemies, expanding group combat encounters.

Improved faction behavior: regular Farron Knights and the boss now prioritize the Wolf Blood variant as a hostile target.

Improved chase, run, wander, stop, and facing behavior to reduce sliding, jittering, and awkward movement.

Fixed crash risks involving executions, lock-on targets, staggered minor enemies, and multi-entity combat situations.

Evil Thought / Scarlet Tree King

Updated compatibility with the latest AresCore.

Adjusted Tree King combat parameters, movement speed, AI behavior, and execution-related tuning.

Updated Tree King altar, skill book, item icons, and several UI elements.

Migrated and repaired camera behavior and transformation-related features.

Fixed startup and runtime issues caused by older dependencies.

Knight Artorias

Updated to the latest AresCore-all dependency and removed older extra dependency requirements.

Added and expanded attack animations, including larger-scale combat actions.

Adjusted boss bar position and visual details.

Improved transformation, skill book, attribute, and energy-related behavior.

Fixed server-side issues, altar interaction problems, execution behavior, and animation registration issues.

Removed some non-player damage reduction behavior, making multiplayer and summon-assisted fights feel more consistent.

Overall Stability

Updated multiple boss add-ons to the latest AresCore system.

Fixed several crashes, resource path issues, old dependency problems, and datapack behavior bugs.

Improved consistency across boss AI, phase logic, input handling, executions, camera behavior, audio, and combat presentation.

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