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6.26

1: Added key binding screen, accessible via /dmckey or the button at bottom-left of pause menu

2: Optimized hit detection for various moves

3: Judgement Cut End input changed to Forward + Melee Attack + Style Skill (W + Left Click + Mouse Side Button)

4: Updated default key bindings

5: New slash VFX for DMC4 Yamato (incompatible with some shader packs, e.g. ITT, Derivative)

6: New Summoned Swords techniques:

- Ranged Attack: summons Summoned Swords

- Forward + hold Ranged Attack: summons Blistering Blades (hold to keep on standby)

- No direction + hold Ranged Attack: summons Spiral Blades

- Back + hold Ranged Attack: summons Storm Blades

- Back→Forward + Ranged Attack: summons Heavy Rain Blades (hold to keep on standby)

7: Style Skill triggers Trick Dodge

8: Optimized stun animations

9: Ground Judgement Cut now has dodge frames during its backstep. Successfully dodging an attack allows a pursuit follow-up after the Judgement Cut, which can chain into SDT comboA and Combo C

6.28

1.improved trail VFX

2.Preliminarily complete the Concentration mechanism and DT energy

3.Fixing and optimizing various bugs6.291.added SDT key and simple logic2.fix link animation mixin

Files

Comments

Recruit66

Again, i ask because i still haven't got a response: so i made a curseforge modpack with all the mods from the list, then extracted the zip and put it in the instances mod folder, and it just hasnt worked, please help.

SANS好き ただの

Open CurseForge App → Click Import → Select Zip File → Click Check Mark and All Files

Eli-_-

what version of the game does this mod work on, also im having trouble getting the mod to work through cursed forge