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Changelog 6.30

Created a new weapon as a standalone mod: the Jian (an ancient Chinese sword).

Implemented advanced directional parrying and omnidirectional dodging skills (PS: I personally think these are better than the skills in Nightfall).

Combo Guide:

Press Key 1 consecutively for normal attacks (up to 5 hits).

Key 1 + Key 1 + Key 3 executes Branch EX2.

Key 1 + Key 1 + Key 1 + Key 3 executes Branch EX3.

Key 1 + Key 1 + Key 3 + Key 1 + Key 3 also executes Branch EX3.

Key 1 + Key 1 + Key 3 + Key 1 + Key 3 + Key 1 + Key 1 executes the complete combo.

Press Key 4 consecutively (Default: Forward Side Button, up to 4 hits) to unleash the Flying Sword chain attack.

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Comments

SANS好き ただの

Hello! I'd like to share some feedback on this amazing mod. First, there are two things I'm not sure are bugs or intended behavior: -SDT controls are triggered automatically whenever I crouch, regardless of my keybind settings. -Using Judgement Cut End does not consume any SDT gauge. The rest are just some personal suggestions. I understand the mod is still being balanced, so please take these only as feedback. -If possible, I'd love to see the damage values of each move match the original DMC5 Vergil as closely as possible. -Just Judgement Cut currently doesn't restore any DT gauge. It would be great if it did. In the original game, roughly 7 Just Judgement Cuts restore one full DT bar. -The multi-hit slashing sequence in Yamato Combo C lasts a bit too long, which also restores too much DT gauge. If possible, I'd appreciate it if this could be toned down. --In the original game, the additional button-mashing window is shorter, and the multi-hit portion only restores about the same amount of DT as 4 Just Judgement Cut. The sheathing animation then restores one additional DT gauge. -Screen shake also occurs from Summoned Swords hits. While it isn't very noticeable most of the time, moves like Blistering and Spiral hit so many times that the constant shaking makes it difficult to see what's happening. If possible, I'd prefer if Summoned Sword attacks didn't trigger screen shake. The following points are very minor details, so please don't feel obligated to change them. -Judgement Cut End's attack radius feels slightly smaller than in the original game. I think making it just a little larger would be closer to DMC5. -Against size of enemies such as zombies and skeletons, Summons Blistering Blades seems to miss a little more often than expected. It might feel better if the tracking were slightly improved. -The individual swords in Summons Spiral Blades seem to orbit a little too far away from the player, making its attack range feel somewhat larger than intended. Also, if it would be helpful, I can put together a complete damage list for Vergil from the original DMC5. Sorry for the long message, and thank you very much for taking the time to read it. I hope you'll consider some of these suggestions!

Super_Awesome_Baby

I have discussed with the members and I am unable to answer each one here, but we have received your thoughts