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Content

1. Fixed Dodging during JCE bugs the cinematic camera

2. Fixed Upper Slash 2's hitbox is significantly less, Upper Slash 1 is unaffected

3. Fixed SDT's explosion range and damage

4. Fixed When both spiral and storm swords are active and spiral is hitting an entity, spiral proceeds to take swords from storm swords

5. Fixed sheathIn event's wrong trigger timing

6.add model “qingjian” in Jian mod

Files

Comments

ArurianaRin

Will the next update allow us to disable screen shakes for JCE skills?

Santiago

Hi, I've been trying to add the Ares mods to the Casket of Reveries modpack. but it crashes instantly. Is it planned to make them compatible while they are in testing?

FOR FREEDOM

The spiral swords effect doesn't look as good as EFN.

FOR FREEDOM

I have already sent the request. discord crash combat evolotion x Annoying VillagersThe Crash CauseThe crash is a NullPointerException originating from a conflict between Combat Evolution and Epic Fight, interacting with Annoying Villagers: The Error: java.lang.NullPointerException: Cannot invoke "yesman.epicfight.api.asset.AssetAccessor.get()" because "animation" is null The Culprit Location: The crash happens during a server tick when Combat Evolution attempts to cancel an execution task via ExecutionTask.annoyingVillagers$cancelExecution, which triggers an animation packet stop in Epic Fight (LivingEntityPatch.stopPlaying / SPAnimatorControl) where an expected combat animation asset returns null.

FOR FREEDOM

My bad, I totally thought it was compatible with Combat Evolution since the last version ran fine! Love the DMC mod though. Good to know I just need to scrap Combat Evolution to get it working

Super_Awesome_Baby

In theory, it should not be incompatible with CE, but I'm not sure about Annoying Villagers

FOR FREEDOM

Yeah, there were no conflicts in your previous version, but it conflicts now. It's totally fine though, because your mod already has its own execution mechanic