update: boobs, new models, and audio delays (Patreon)
Content
Rixia boobs here
Hey all, just real quickly want to apologize once again for the long delay on Palu's animation. I was really expecting to have voice audio this month as I've had the sound design complete in advance, but unfortunately the VA had family health matters come up immediately after a vacation and so there's still a wait. It's very unusual for there to be this much of a gap between full releases and I think I could've planned better for a worst case, so that's still on me. It's a decently long animation though so I hope you'll still find it worth any patience.
Please keep the pre-save folder around if needed.
With all that aside, I have some technical rambling and model stuff you may be interested in.
There's still a few things to figure out with how the game handles the visuals but I think this is pretty close for a first day setup and eyeballing details. I never expected to have them so soon (and I haven't even finished Act 1...) but I'll be preparing more characters over time. Currently lacking environments for now but model efforts are zooming by every day and getting a heads up on model prep is pretty huge, so I'll be looking at a few crowd favorites.
Furthermore, attempting to solve some long-standing model issues:
I made a new original body sculpt for Camilla. It's one of my oldest models still in use and there's a lot of aspects I wanted to redo using new experience because it was rough under the hood. Nude support was very iffy and why you typically only ever saw her in armor: it's the configuration she was set up for most. She was also taller than she should've been because the armor break outfit in-game stretches the legs out to match the height of the heels, and since those were the proportions referenced it looked freakish if I had to take them off or bend the feet. The fingers were also kind of jammed into the gloves and taking them off or bending the fingers was dicey.
The adjusted rig handles all that automatically now when clothing pieces are swapped out. Also looking to expand her wardrobe such as an elegant night gown for bedroom options. Textures and weight deforms for animation are yet to be finished but I'm hoping to do more that showcases the new body setup over time and with new shader tweaks (have you noticed more night scene lighting in recent images?)
Anyway that's where I'll leave it for now. Model stuff might not always be that interesting but I didn't have many new drafts rendered out for show since I've been finalizing Palu and getting models going for future content. I replaced the batteries on my UPS system and while it blew some sparks, it also happens to be running fine so I can keep rendering and processing 120fps versions among other things. The Aegis pronebone now has 120fps so try those out if you'd like!
As always thank you so much for your continued support, and once again apologies for the delay on the video release. More goods on the way as usual.