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Rixia boobs here

Hey all, just real quickly want to apologize once again for the long delay on Palu's animation. I was really expecting to have voice audio this month as I've had the sound design complete in advance, but unfortunately the VA had family health matters come up immediately after a vacation and so there's still a wait. It's very unusual for there to be this much of a gap between full releases and I think I could've planned better for a worst case, so that's still on me. It's a decently long animation though so I hope you'll still find it worth any patience.

Please keep the pre-save folder around if needed.

With all that aside, I have some technical rambling and model stuff you may be interested in.

There's still a few things to figure out with how the game handles the visuals but I think this is pretty close for a first day setup and eyeballing details. I never expected to have them so soon (and I haven't even finished Act 1...) but I'll be preparing more characters over time. Currently lacking environments for now but model efforts are zooming by every day and getting a heads up on model prep is pretty huge, so I'll be looking at a few crowd favorites.

Furthermore, attempting to solve some long-standing model issues:

I made a new original body sculpt for Camilla. It's one of my oldest models still in use and there's a lot of aspects I wanted to redo using new experience because it was rough under the hood. Nude support was very iffy and why you typically only ever saw her in armor: it's the configuration she was set up for most. She was also taller than she should've been because the armor break outfit in-game stretches the legs out to match the height of the heels, and since those were the proportions referenced it looked freakish if I had to take them off or bend the feet. The fingers were also kind of jammed into the gloves and taking them off or bending the fingers was dicey.

The adjusted rig handles all that automatically now when clothing pieces are swapped out. Also looking to expand her wardrobe such as an elegant night gown for bedroom options. Textures and weight deforms for animation are yet to be finished but I'm hoping to do more that showcases the new body setup over time and with new shader tweaks (have you noticed more night scene lighting in recent images?)

Anyway that's where I'll leave it for now. Model stuff might not always be that interesting but I didn't have many new drafts rendered out for show since I've been finalizing Palu and getting models going for future content. I replaced the batteries on my UPS system and while it blew some sparks, it also happens to be running fine so I can keep rendering and processing 120fps versions among other things. The Aegis pronebone now has 120fps so try those out if you'd like!

As always thank you so much for your continued support, and once again apologies for the delay on the video release. More goods on the way as usual.

Files

Comments

Corvus

The idea of Camilla in a night gown sounds amazing. 🤤

Ai

Would honestly prefer you do the other characters from the original Warriors instead going into this new game. Their designs are just so much better.

AT

Cheers! Thanks for the update. Looking forward to more 120fps versions going forward

nodu

Definitely need to do more with the FE:W models, they're very underutilized. I like a lot of designs throughout the series and they kind of hit different itches haha.

Tank AA, 20mm Quad, Skink

That concept piece already looks promising! (Like when they are slow with going) sucks on the delay of plau but hopefully they can get it done soon! ^-^

Welfare

Being a super duper part time blender smut creator, I find the model stuff interesting as hell

PrivateMcPrivacyMan

This stuff might seem pedestrian or perverted, but it's actually quite interesting! Keep up the good work.

Jack

So excited for everything on the horizon, and it will always be worth the wait. That Fortune’s Weave teaser really has me looking forward to new drops!

Kefka Kucka

I can’t point my finger, but Camila should be more… roBUST

Vinjok

Rixia's promo dress is way to good man... those side-ties visible through such prominent slits is to die for. Very much looking forward to this animation now (though I'd love it if it becomes fortunate enough to be expanded with more positions. Those legs need to be worshiped just as much as her boobs... but hot damn those boobs though, I'll never complain about a titjob either). I for one really enjoy behind-the-scenes stuff, so feel free to share as much as you want on your model and asset work. It's a great way to show signs of life while keeping things interesting.

Derwawrgon

as much as I want more trails, some fortunes weave would also be amazing.

BrawlKaiser

Very excited to see more animations of Rixia!

Cadmiyum

Kind of unrelated perhaps, but I noticed something really interesting. I get queezy in VR when there's movement, but I notice that doesn't happen at all as long as the movement is in the background. Maybe it's because the focus/foreground is stable, like being in a car. I noticed this with the Xenoblade X thing in VR, I couldn't stop looking at how cool the background looked. XD

nodu

It can really depend on the movement but it's something I'm conscious of when I put scenes together for comfort! Having an environment where the camera is stable helps a lot for sure as you say. If it were like, a rollercoaster then your body will maybe start to freak out about the movement haha.