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Viewing in two different formats:

h.264 2700x1350 @ 60fps - 41.6mb  (Mobile/Cardboard) - have not properly testedh.265 5400x2700 @ 60fps - 64.4mb (Quest 2, Vive, Index - may require HVEC codec) 

Recommended viewing in a VR player like DeoVR.

The perceived scale has been adjusted, seams had an attempted fix, and the lens type was changed to 180 for less warping. I don't have any experience with mobile viewing or stuff like cardboard so I'd like some feedback on that front. The videos aren't exported with VR metadata so I don't know how they interface with mobile.

Let me know how this is for you and if it's any better!

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Comments

LordSpudTheMighty

(using a quest 2) The scale looks better than what it was. The seams are less pronounced but still noticeable. (Its not that bad but I'm looking for it so it is more obvious.) If you give me like 20 minutes tops I can dig up my old cardboard and download a player for it. Edit: It runs fine on my phone with google cardboard. Same "issue" with the seams but it's less noticeable because of the low resolution of half a phone screen. It looks and runs good. No glaring problems on my end.

nodu

Yeah unfortunately I can't remove the seams fully until the rendering engine gets native support for VR180/360. It's caused by screen space effects like bloom so the only compromise right now is blending the results or redoing all the visuals and adding bloom in post.

LordSpudTheMighty

The seams, as they are, are more than tolerable. They don't bother me at all, I really only noticed them because I was looking to see if they were better. and they are.

nodu

For sure! Still the seams will need a proper solution in the future since I can't mask them out when characters or objects are moving a lot. The seams in the second rear-view scene can't be removed/blended without it since she's in between the cut.