Home Creators Posts Import Register Favorites Logout

Content

Hey all, got some status updates! (and caught up a little bit with Elden Ring... haha...)

The motion capture stuff shipped out but it's stuck in customs for the past two weeks. I was hoping to have it by now to assist/start larger scale productions but it's going to take some extra time for it to show up. Once it does arrive, I expect it to save a lot of time for longer, high quality cinematics as a production tool. Some of my longer projects are holding out for the equipment before seriously considering an approach.

Bringing ice mom back into the project circulation: The first thing I wanted to do was review the current footage and change pacing and parts that needed improvement then follow up writing out a script to send to the VA. I don't remember if I mentioned it but last scene I want is going to need a bathtub or shower setting, so I'm modeling something together for that... and figuring out some water tech.

We have one poll animation left to complete before clearing out that backlog. That unusual VA disappearance delay with the last two releases pushed back on a lot of progress so I'll have more to show soon once I finish its visual overhaul. Sorry for those still waiting!!

The VA I wanted for that Camilla stuff responded and I finally sent a script to her to work with. The full cinematic project isn't in sight right now but I wanted to get a small thing out with her to showcase the new shader visuals (that I'm really proud of).

Got some VR renders dropping within a week. These suckers take an insane amount of time to render compared to the usual stuff so it's hard to get them out after on-and-off headset testing.

That Ivy work in progress loop from sometime earlier has basically been finished but I've had second thoughts about how it looks. I'll make some adjustments and see how I feel.

We hit 100k which is cool! To celebrate I pulled an unused scene out of my folders from December that I liked. A lot of people wanted to see her face, so... more on that later once I get an updated render done.

Anyways, thank you so much for your continued support and patience! It looks like there's many different projects going on at once and while that's technically true, I shift around a lot because I have to wait on renders to finish, voice actresses to deliver, etc. It's a workflow that helps me prevent total burnout while also using render times to work on other animations.

Files

Comments

WayVZ

Good shit, Nodu

PPP

パルテナは嬉しすぎる!

Arklos

Sounds all good to me! Keep up your amazing work! 🥰

Ai

Hope to see that Palutena turned into a full animation someday. Keep up the great work.

Lichty

Thanks for the updates Nodu ! There is some great things incoming. Love that Palutena !😮

TheButt

Lots of good stuff! Keep it up, Nodu!!

Richter

Praise the nodu

Ethan

elden ring animations would be sick dude