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Got through all that shipping hell to get it, at last. There's a lot to learn about the mocap process but I can already see it helping a ton in highly ambitious projects thanks to your support! 

Since it's mocap I'll have to do a lot of pose/motion adjustments and footage cleanup in post to eliminate jitter, drifting, and clipping, so I won't be using it in final production until I get more experience using the tech and applying it properly to models. 

The system is based on locomotion so hands-on-hips or hands-on-head poses aren't exactly aware of physical proportions and require pose shifting later on, which is a fine compromise considering it's not the most expensive kit out there. I'll have to configure it some more.

Here's some REALLY early test footage from day 1 figuring out the software and making sure it works, problems bundled and all:

This also called for implementing more procedural physics to help alleviate manual processes like these as you might already see. Just the start, planning to do more with it in hair and other things.

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