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Hey everyone! It's time for another public release ^^

So, this month is where the art upgrades teased last time begin in earnest, with more developed spritework and the first CG! There is still an option to revert to the old sprite art, though, if you find the clashing styles too distracting.

On the writing front there are two new story additions to the existing routes, one each for the consenting and villainous routes. Not as substantial as last month, but definitely worth checking out for returning readers. 

And that, aside from a couple of bug fixes, is that for this month! Join us in October for more art additions and, I hope, a more dramatic increase in content on par with last month's villainous update. See you then!

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Mac 

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What's New

Nozomi's sprite has been updated with a full range of outfits 

New initial sprite art for Sayori (limited functionality) 

First CG has been inserted into the game, depicting the start of the game's two darker routes 

New path added for Nozomi's consensual route, starting from the third day

New alternate choice added for the Villainous route along the robot path, leading to a very different conclusion

Added a secondary character to accommodate the Villainous route additions 

Nozomi's consensual route ending has been slightly expanded

Removed Kyou's side sprite (Did he ever need one?) 

Two new music tracks added. One for the title screen and a few of Kyou's bedroom scenes, and a creepy one for the new robot path ending, because it wasn't quite creepy enough already... 

Fixed a bug in Nozomi's consensual route where Nozomi's trigger phrase was being overwritten 

Fixed another bug in Nozomi's consensual route where Sayori always talks about Nozomi forgetting a number while giving her rundown of events in day 6, even if you changed Nozomi's name instead. 

Nozomi's and Sayori's nametags have had their colours altered slightly, matching their new sprite's hair colours 

Kyou's nametag colour has been changed to green to more clearly set his speaking lines apart from the others 

Word count is now almost 74,000 (up from about 63,000 in the previous release) 

Miscellaneous spelling and grammar corrections and script tweaks 

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