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Acrylic painting for my review tomorrow. Looking at older video game media is done on modern screens, which can take into account the why of why they were developed that way, e.g. hardware limitations, but not the when.

I wanted to implement a CRT screen approach to these paintings because it was an accommodation all older games had to make but one which is never talked about due to the exploration of older games done on modern screens. When put together with the technical decisions made due to hardware limitations it comes together in a strong atmospheric way that viewing and cataloguing normally wouldn't.

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Frostback

The technical style you put into these makes a whole lot of sense and really adds to the aesthetic