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Hello everybody, happy Friday! Jérémie here - after a short hiatus due to a medical leave - back to showcase what I’ve been working on over the last few weeks, notably The Grid and Build Mode Catalog UI Improvements.

Because we will have internal playtests starting soon, we needed to give a big push on missing Build Mode features and make tweaks here and there where we knew people might have some issues. Here are some of these new features and tweaks!

The Grid

We love our gridless build tools, and we’ve been using them for years now. This new grid feature is an addition that just gives more choices to the players and allows more precision while building. We want the whole Build Mode experience to be enjoyable whether you use the grid option or not, and everything will work no matter how your house is built.

By default, the grid will be aligned with the road closest to your lot, so you can build something that follows the street!

 Building a house with the grid can be faster if you just want some basic shapes, curved walls work with it too!

We also want the grid to be flexible and allow for even more possibilities when trying to build that dream home! If you build something in grid-less mode, you can change the grid to fit with any wall of your house, thus allowing you to build everything else using the orientation of that wal! You can also adjust its size if you want!

 If you hold shift on your keyboard, you can make the grid smaller while using it, so you can have more precision if needed

 Tweaking the grid mid-build to support different angles and sizes of grid cells

This is just the beginning of our grid adventures! We’ll be tweaking the look, fixing some bugs, but I’m already a big fan!

Build Mode User Interface Improvements

We’ve also rehauled how the Build Mode looks, going from an interface with a lot of text, spread across the screen and very small icons to something more visually pleasing, compact and easier to navigate!

  Before (top) and after (bottom)

Lots of things to take notice of here!

Previously, there were menu items at the bottom of the screen (the stamp-like buttons), at the top (the big text labels) and multiple levels on the side (the red labels); now things are better organized in the top bar, and the sub-categories are all at the same place. 

There is much less text: we’ll be working to make sure the icons are representative enough, and there are going to be tooltips if you’re unsure what an icon is for what at the beginning.

Based on the feedback received during our playtests, we’ll change the categories and functions of that interface as needed.

We’ll be also tweaking the items’ thumbnail style, size and more as things go along.

We also created a big tooltip when you hover items to get more information like their price, and more! We have a lot of ideas about cool things we can do there!

What Would You Like to See in Future Patreon Posts?

It could be related to the Live mode, build mode or Paramaker, but we also could try for a deep dive on other aspects of the game too! If you have ideas or suggestions, please chime in in the comments! I’m sure we’ll find something cool to write about regardless, but I’m curious about what y’all would like for us to go on about!

Have a great weekend, and see you soon!

Jérémie

Edit - June 20th, 2024: This post is now public, feel free to share it!

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Comments

Katie

Will we be able to match textures and colors to other things? I can’t remember if this has been said before.

BonaparteBardithion .

The main thing I'm curious about at this point is how the build mode handles different elevations. How does the player toggle between the ground and second story? What does it look like when a Para has to ascend through a ceiling? How are basements built? What does it look like building on uneven terrain such as a house embedded in a hill with a daylight basement?

Raina Amorim

Ohhh love the new UI!! Much cuter

Raina Amorim

I would like to see live mode!!

Allie Glass

The grid looks super useful! Have you guys considered a drop-down/up/whichever way arrow for a slider to pick the grid size (maybe in increments of 0.1) instead of only being able to toggle between two sizes? And to answer your question, I would like to see more of how NPCs interact with the world. Would we see them only going to work/school, coming home, then doing nothing until they get a prompt from our household on a public lot or will we be able to see our neighbors go to the park on their day off or go on a date with their high school sweetheart or move and just exist outside of our decisions?

Vash T

Would love to see a full day on the weekend

Leaf

I'd really love to see more about genetics, and how they will work in paralives. I'd also like to see a patreon post about pregnancy and any gameplay surrounding it. I'd also like to see updates about para's personalities. And additionally I'd like to see more about para babies/toddlers/elders.

Donny Miles

In live mode would love a dive into how non player controlled paras lives evolve without the interference of the player! Or plans aha.

Leaf

I really like the new build mode backgrounds for the objects! And how we can adjust the grid now!

Michael

I love the way the build mode looks. I would love to see more details around build mode and stylising the build. I see so much potential for building ideas, I'm excited about getting to try them out myself.

Kenneth Frank

I'm hoping to see how relationships will work for kids! Can school-age kids have bulies? Can the kids have childhood crushes?

Maxayn Henderson

Thanks Jérémie and glad you feel better. So question as someone who the grid sometimes give me a headache...maybe have it count the grid so I could do a 3x5 room without having to squint counting the grid? I would like to see relationships like breaking up between lovers or friends. Maybe another build video since so much has changed since the chalet build.

Chloe-oe-o

For a Patreon post I was thinking a lot about how people have been saying you must have an imagination to play the other game. I would love to see how things happen to you instead. Just like in life 😊

Olivia Moore

LOVE the new build mode interface design- feels much more intentional and is fun!

Olivia Moore

also this optional grid with multiple sizes makes me want to (respectfully) kiss game designers on the mouth

Olivia Moore

Will you have an open/editable world?

Pedro Lima

YES! YES!! YES!!! This is the perfect solution for optional grids! I am so glad you took this approach. It checks all the boxes for me. The dynamic grids from existing walls is such a smart solution! Very well done guys!

AlexArt

Wow, I really like the grid feature, and the new UI looks amazing! 👍🏻 I'm curious to know if there is going to be a neighbourhood mode or a map editor in the initial release. I'd love to learn more about it from your posts in the future.

mintyKHat

Great improvements! I would love more posts about social interactions and animations, which are core gameplay for my experience. I know they are also probably challenging to create, so other posts about any new features that polish player experience with building, buying, creating Paras or overall using menus are definitely welcome! I would love to know if a placed build can be moved or if the initial location is permanent unless the build items are deleted and you start from scratch. New objects are always nice too. All updates are good! 😀 Edit: another user mentioned genetics, and I agree! Things that make Paras and their stories unique always excite.

Robyn

Wow the build mode interface looks amazing!! I'd love to learn more about pregnancy/family live mode gameplay and also pets if either of them have been worked on :) have a good weekend all

Robyn

Ooo yes! After reading another comment - genetics 🧬

Max

I adore the new build mode icons. So cute! Im beyond impressed with what you did with something as simple as a grid as well. Just the grid/no grid option would have been great for me, I never even stopped to think about things like changing grid orientation etc. You guys keep popping off 👀🙏

Kristen Wright

Ya'll amaze me every week! 🫶🏼 I would love to see how starting a family is going to work and how genetics play into the game!! 🥰

ladyteruki

Hey Jérémie, welcome back. I'm glad you were able to take time to heal properly, and hope that you're feeling your best now :) The fact that the grid can be rotated (and only follows the road by default, but can be changed as seen on the last gif) is magnificent. It's particularly interesting if you have a building with two different levels that don't follow the same grid (for orientation and/or scale), as it really fosters creativity. It's not so much a constraint as it is an actual tool ! I was of the mindset that gridless building would be awesome (although I did hear people complain about fearing it), but I might actually enable the grid for some stuff. It's nice to have options. Paralives so far has been the game that wants to provide options, and that's really a key appeal of the game at the moment. The redesign of the build/buy catalog is nice too. "We’ll be also tweaking the items’ thumbnail style, size and more as things go along." Will we able able to scale the UI ? Some games allow for it and I think it's easier than trying to find the size that literally fits all. The colors are something that immediately appealed to me in this redesign, too (although I don't know how colorblind people feel about it), as colorcoding is really a thing that helps me more than icons in the long run, personally ; I click on "green", not on "plants", you know what I mean ? And the color palette is delightful. I'd even go so far as to recolor the horizontal dark blue bar according to what category/subcategory we're in, but that's just me. "What Would You Like to See in Future Patreon Posts?" Of course, gameplay is always a big interest of mine, and "big" features reveals are always a great time. But I understand that there might not be new things to tell us about all the time. It's been a while since last time one of the Paradevs made a "one week in the life", and with the playtests coming up (or even DURING !), it could be interesting to have another version of that :) I'm not always interested in a list of new assets (they're cool, don't get me wrong, it just doesn't get my engine running as much as gameplay features). I'd also love some dev updates on more abstract things. Like, how game design decisions are made, what is the guiding philosophy behind the game, etc. I imagine that focusing on making things ready for the playtests means working on bits and pieces here and there, that are harder to turn into a long post, so I feel like, every once in a while (not in all posts of course !), talking about the game and/or its development in a more theoretical way could tie things together. Maybe talking about things that WON'T be in the game ? It's usually as interesting as the things that get made, because it says something about what the game wants to be, and the very intentional decisions behind it. Choices is super interesting in game development, I don't know ¯\_(ツ)_/¯ As someone who's interested in modding for the game, but more on the writing side, maybe a post about that. I remember you replied to one of my past comments that we could write our own Together Cards. How would that work ? What else can we write into the game ? How do Paradevs intend to foster creativity that is not asset-based (writing contests ?), and how, on the other hand, "bad" content will be avoided in such things ? And also of course, I'm hoping for some kind of feedback on how the internal playtests go. Like I've said in a previous comments, it doesn't have to be the detailed data that Paradevs will get from it, but at least some bullet points about how people who are not primarily part of the dev team (and maybe not even devs at all) will feel about the game would be very interesting to me. [...oh my God, sorry, that's a long comment !]

Thea Angelico

AMAZING! I can't wait to play around with the dynamic grids! I hope the build mode symbols will have hover text to say what each category is! Interpreting symbols can be really difficult for a lot of people including myself, and hover text would keep it neat while also being more accessible.

Simmer sinner

OH MY GOSH I LOVE EVERYTHING ABOUT THIS THE GRID SYSTEM AND THE UI

Simmer sinner

yall are doing so well SO PROUD!! also I'm so glad you got some time to heal

grumpy_muppet

My favorite part of the grid is how it shows the measurements. I am SO over having to count tiles to determine how big a space is. Thank you for this feature!

Julie F

Can we see pets please!!!!!

It'sMike64

I would love to see the work you guys have done on kids! You are doing an awesome job, I remember joining when you posted the resizable windows in 2019. It’s come so far and I’m beyond impressed and proud of this great team and project! Have a great weekend :)

Domon0310

Like many people here, I'm curious about aging. It could be a fun post to follow a Para from conception (to also learn about pregnancy, because we haven't heard anything about how it'll work either) till they die. This could also include some family gameplay like how will raising children work etc. Also we haven't seen any mean interactions, so a brawl between siblings could be a fun way to show some violence in Paralives as well

I JONES

I notice the lot retains a half-tile grass space between it and the road. Can anything be done so that the Parafolk do not have to walk over grass between the end of their front path and the sidewalk or road?

Yunahara

I think that the building grid and the edge of the lot line should be differents colors. I find them quite confusing in the first gif

ZLoves212

Again, I say: TAKE ALL MY MONEY!!! Glad you're feeling well, Jérémie! I love how customizable you've allowed building to be 💕 Also, I'd ✨love✨ to see a "Day in the Life" type video in live mode of a small family or couple! Something that showcases more interactions, traveling, indoor/outdoor recreational activities; things of that nature. Everything looks amazing thus far! 🙂

Sehrys

these updates are amazing, congrats! i'd personally love to see a "longer gif" - doesn't need to be a fancy edited video at all, basically just a five minute screen capture - of someone starting a lot, opening the build menu, going through some build options, put down a room.. so we can see the full screen and what it currently looks like when building. the highlighting of specific features and ten second clips are great, but i'm missing a sense of what i'd actually be doing as a player when trying to start building a house

Stermatical

Personally, I'd like to see more open world related gameplay and different types of transportation. 🙂

Panthro Samah

The new build mode interface is amazing, much better. But I have to say that I miss the stamp buttons too, it was so cozy!

merrick

I'd love to know if windows and mirrors will still be resizable? I don't expect doors to be able to be - pathfinding issues and stuff - but yeah. I really love the whole doodly chalky look of the UI as a whole - it's really easy on the eyes and fits well with the style of the game! Not a build mode question but a paramaker question - will you be able to set a para as like in between two life stages? This could be complicated though, so I don't expect it. Very cool game so far

Yassou

The grid are amazing ! They seems to be very practical. To answer your question, I would love to see how a para pregnancy works ! Or how a para cook any meal !

Sarah

This is gonna be so helpful, I'm so glad you added the length number and angle degree. Will dimensions of furniture be displayed in the furniture catalog so I can determine if it will fit in my parafolk's home?

Adelia Creates

Ok so maybe not the question that everyone has but I work in IT so I am curious about your project management and team culture! Do you guys have snacks in the office? Do you do daily scrums? Do you talk a lot on video or have fun emojis in the company slack? Just something to think about sharing so we can learn more about your work life while you make the game of everyone's dreams.

MC

I would love to see more of the baby/toddler/child life stages, the objects and hobbies and interactions they have. Will Paras be able to have multiples in one pregnancy? Will we be able to influence gender?

Cinderelabaiana

1°i love this post!and 2° i would love to see how genetics and pregnancy work 🫶🏻🫶🏻🤎🤎🤎

Juan

I think the category icons could use more work. They seem out of place with this art style

MexiVenus (Juno)

I would love to see an non edited video of creat8ng a para and building them a house!

Christina Shears-Ozeki

Fantastic, I love the option to have a grid and the ability to resize it and use it to help with angled builds.

Kayleigh

Absolutely love the flexibility of the grid, it looks great! Also love that duck table 😆

Daniel Beauchamp

I've seen alot of people on reddit and stuff ask how the neighbourhood stuff works. Would it be possible to have an up to date post on what the plan is for neighbourhood view/lot creation/family moving?

Clara M Johnson

I do wish those sound effects was optional, and I am not a fan of the jumping the walls do or the smoke, I find all of that unnecessary and annoying. I don't like it in The Sims either, I find the sudden loud sounds distracting and a bit jarring at times. Like when playing TS4 for instance, not just when building, but in live mode when some silly music plays or a sound plays because something not even related to my household has happened or when the cat or dog becomes scared or whatever of an object! I am big fan of having lots of options, meaning being able to turn each of them off if I want to or on if I like it!

Mr.Wubbles

Is there still lot creation? I haven't see much talk of it. The only time it was mentioned was in one youtube video