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What’s up everybody, it’s Andrei! 🪇

It’s been a loooong time since I’ve been waiting for this day and now here it is: today I’ll be showing y’all our work on the ambient sounds of the game 🥳🎉 For context, ambient sounds include things like birds, wind, crickets, distant cars and all the cozy-fuzzy noises that make a space feel immersive! Right now, I’ll be going through:

How we created the video you saw above ⬆️🎥

Our ambient sound approach 🐦

How we get the sounds 🎤

How they interact in real time depending on the context of the game 🤯

A Small Neighborhood

Tuesday, the whole team took the time to playtest the build mode again and make some really nice suburban houses. On top of testing new features and finding bugs, we created a perfect living environment to showcase all of these ambient sounds. Some people showed off their architectural skills here. The result was the nice lil’ cozy neighborhood that you saw in the video ✨I’m not gonna lie, this just got us a bit hyped to see the actual town of the game when we get closer to the release AAAAHHH!

 

Our Approach

In Paralives we wanted to make ambient sounds a key feature of our sound design and make the world we delve into feel alive by giving it a rich, varied and ever-changing soundscape. We were inspired by great games such as Animal Crossing, Night in the Woods, Dorf Romantik (just to name a few), where the sounds immediately hook you up without being overwhelming in the long run! They just feel like a big warm hug 🫂

How We Get the Sounds

A while ago, we decided to get most of our ambient sounds from a subscription-based library called Soundsnap. They have tons of different sounds which are all reliable quality-wise. We chose this method rather than recording all sounds to save production time and not depend on the weather and population density conditions of Montreal to record (RIP all my bird recordings with people talking in the background 😭). However, this only includes ambience and foley (all UI sounds and voiceovers will be original to the game) and it doesn’t stop us from adding our own recordings if need be 😌

How They Work In-Game

The best part of these ambient sounds is that they’re hiiiighly interactive! Besides the fact that there are tons of layers that I added in such as birds, wind, background rumble, distant car horns & bikes, cicadas, crickets, dog barks, planes and a freakin rooster, all these sounds change depending on the time of day and camera position. In fact, there are designated hours in which a sound can play.

Did you know that, because of sunshine and temperature differences, strong winds last from noon to early evening and peak around 2pm? I love my job. 

Once we add different weather changes after early access, we’ll be able to add much more depth to these ambient sounds and even vary them depending on the different map areas. There’s much we can expand upon further down the line! Right now, I’ll focus on finishing the Build mode’s UI sounds and then do some foley work that I’ll get to show you in a future Patreon post!! I wish you all a happy cozy Friyay and thank you all for your support 😊

Andrei 🐐💣BOOP

Edit - August 15th, 2024: This post is now public, feel free to share it!

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Comments

greeneyedsims

Gosh, this game is absolutely delightful. I can't wait!

Fran Smith

I grew up in country Australia and this cacophony of wonderful sounds bring back memories, with the only thing missing being fewer bird sounds and less variety of bird sounds, namely Australian parrots and magpies, which of course, I can't expect to be in a Canadian game. Perhaps I can add them later? A couple points. Highways in the distance are actually LOUDER at night, not softer, because other daytime noises are fewer and lesser. My house was a distance from the highway, and I couldn't actually hear highway sounds during the day, only at night. In Australia, the birds are noticeably noisiest at sunrise and sunset. Perhaps this is particular to Australia, but I thought I'd mention it. Some people above mentioned the repetitivity of the one bird sound. I think you just need a much wider variety of bird sounds played randomly, rather than just one repeated. I'm sure you'll probably add more bird sound variety, right? You could look at Australian birds - we have amazing bird sounds in Australia - probably more than any other country, in fact. Also, I'm going to assume that sounds will also be adapted to seasons when seasons are added to the game? Even in Australia (where are we arguably don't have seasons at all) the seasons have different sounds and sounds happen at different times, eg the rooster is dependent upon sunrise times, spring has more nature noises - more birds and bees and the cicadas are almost deafening, winter is just...quieter. And in my adopted country, Korea, which does have seasons, that all seems amplified - winds seem louder in Autumn for some reason, and winter is definitely much quieter, particularly when it snows. I LOVED the video!! This all sounds simply wonderful!! It will add a beautiful ambience to the game!

Sarah

Haven't even read the post yet or finished watching the video, but I want to comment and say that my cat loves the bird sounds! They are apparently more interesting than a lot of bird videos online. She doesn't react to a lot of bird noises, but this one did the trick! :D

AlexArt

This is incredible, Andrei! So well done! 😄👍🏻

Kristen Wright

A big warm hug is the perfect way to describe the sounds! Stunning!! ✨️

Annika Riedel

Looks sooo beautiful 🌟 and cozy!! I was wondering: will you be able to build directly on the property line? I would love to have the option to build townhouses!

Slippers

The ambient sounds are great, they add such a nice, cozy sense of place that I can't recall feeling in any other game.

Audrey Jabé

Les maisons de là haut et les simpsons :)

Chiara

Cool post! Will we be able to customize these sounds, like "turn off" certain specific sounds? (example: I want to set my story in the past, can I choose to "never play" the cars' sounds?)

ZLoves212

I just keep falling deeper in love with this game! I remember getting hype over the fridge humming in a sneak-peak vid of Maggie's home...now this!! And to know there's a control panel on what noises you want to hear, I love this for us 🥹💕 And that zoom in/zoom out sound change is everything! Thanks for sharing Andrei!

TheoArtist42

Woah, this is really impressive!! It's really immersive, I love the sounds!!

Geneviève

Les cônes oranges 👌🏻

Sarah

I love this feature! Some outdoor sounds are around specific times of the year like cicadas in summer or specific frogs throughout the year. Birds migrating, etc. I love how the sounds are based on the level of perspective. AND THE REFRIGERATOR NOISE! Please tell me there will be some rattling on some utilities that are old

ScandicGamer

Love it!! Ugh I am so excited for the release of the game. I will probably be unhealthy addicted

shimonade

I love ambient sounds. 😀

Thekla

Unrelated note if possible Please make the sidewalks bigger!

ramaru

Really great soundscape! I'm getting such immersive vibes from the video! I also can't wait to see the town, I'm hoping the neighborhoods are just as dense and detailed as this one!

Yunahara

I love the sound design I can't wait to see more weather and local varieties when it will come to that. I do think the bird sound is to frequent and might become annoying. Also maybe the birds could be nosier in the morning/evening ? I don't know if it's the case everywhere but where I live that's definitely true. Maybe add some distinctive but rare birds sound like duck. We love ducks. Passez une bonne semaine !

Silas Bryce

The sound design is criminally good ✨

Juan Martin

Looks good, but I have to agree with people that said the bird sounds were too frequent and could get annoying easily. There needs to be more variety if they are going to be that frequent (and maybe a bit quieter too).

Emma Pelletier

I love it, It's so cosy and immersive. ^^

luckyhaze

i love that lawn with all the grass and i really like the bird noises

Amy Joscelyn

Wow, the sounds really fuel immersion! I don't know if we'll get more than one neighborhood when the game launches, but I would be fine with that, if there were plans to introduce new neighborhoods as DLC. Each neighborhood type could then also have new soundscapes—a city/urban neighborhood, for example, without the rooster and with more sirens, construction, and traffic noises and maybe even idle chatter of pedestrians. Or there could be a neighborhood nestled in a forest, sounding overall more hushed, wind rustling through leaves, with scattered animal calls (like toads, owls, wolves, and coyotes). Perhaps you could also add some lawn care noises to this suburban soundscape? At least in the suburbs I'm familiar with, there's always a lawn mower or weed whacker running during the day. Annoying? Yes. But having a hedge trimmer revving up could add in another fun dose of realism and nostalgia.

Rainlily

I was so surprised to hear the refrigerator. I love it! The sounds will add a layer of immersion to game play.

Sammy Clark

Idk if I'll like the rooster every single morning but maybe it'll grow on me.

Sammy Clark

The car noises would only make sense if a car drove by not on a quiet road with no cars.

ScandicGamer

Hey question, how long does a demo or early access usually last before a release, just generally speaking?

Stately Simmer

Unrelated note, but one of the houses looks like the house from Up

Kayleigh

It sounds so calming and beautiful, and I love the little neighbourhood!

Emma

These sounds are so calming and atmospheric, also it was weirdly pleasing to hear the refrigerator, really brings the game to life

Simmer sinner

oh i love this so much yall are doing fantastic

Josephin01

I am absolutely in LOOOOVE with that! It sounds so relaxing and smooth.❤️🏡🌄

Luther Duncan

Oh the sounds are so crisp and beautiful 😍😍😍 not to mention the game runs beautifully also

Tom Lu

Spectacular sound design. Now I wonder if we can design the appearance and shape of the road. This straight tarmac road seems more appropriate for a main thoroughfare than a leafy residential street.

Le

How many times you watch it ? Me:yess!

Sarah Chandra

For some reason this makes me so excited!

Lp

So comfortable

Lor¥

Sidewalks?

SketalDaz

Hi Andrei., What audio interface and software / hardware gear do you use to record and mix?

alpenglw

Looking back at this, and the ambient birds make me wonder... is there any chance a birding/birdwatching skill will be added to the game (or similar naturalist skills)? Asking as a birder myself! :]