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Hi, it’s Alex!

Over the past 2 months, I’ve been spending many hours a week playing Paralives, uhhh, I mean testing the build mode thoroughly to make sure the experience is smooth. While doing so, I made the classic life simulation game mistake I’ve been making since I was 12 years old: deciding to build something that is just too big and that I’ll never be done furnishing and decorating! Even though it could have been more complete and polished, I’m still proud to show you the result today: the Paralives offices of my dreams!

⬆️📽️ Watch the above video for a full tour! ✨

Office Tour

The build has 4 floors in total, if we include the rooftop.

The front and top of the building at sunset.

The lobby. I can already hear Andrei playing music for us on that grand piano! 

Top left: two conference rooms. Top right: the kitchen. Bottom left: the recording studio.

The stairs from the lobby lead to the second floor where you can find desks, a library as well as a coffee and breakfast corner.

The third floor has more desks and it also includes a balcony.

This is my favorite spot of the build: a small nest hidden behind a secret bookcase.

A second angle of the hidden room. This is the perfect place to cool off when your code just won’t work!

The office building includes an apartment with its own private balcony. Useful for when a team member needs it for a few days or if a business partner comes to visit.

The living room where we can play games or get together for a big meeting with the whole team.

The summer house: a big open space to have lunch and enjoy the weather!

That’s it for the tour! I could definitely see myself working in a place like that… Maybe one day!

Bonuses

💾 Load Game Menu

I added a small feature in the menu that lets you browse and load saved games: you can now see your total playtime.

 Time flies when you build. I’m sure that this playtime label will often be higher than what a lot of us would like to admit!

🕑 Working Clocks

During my Hackweek back in June, I took a few hours to code a new feature into the game which animates the hands of all the clock objects, making them show the time of day.

I really enjoy these small details and I’m glad I could make it work!

🗺️ Tow Map: Tilt-Shift Effect

Anna recently added an effect to the town map to simulate a camera focus effect:

I know that a compressed GIF is not the best way to show it but notice how when I zoomed out to the town map, it creates a cute effect, as if we were looking at a miniature world. The camera focuses on the center of the screen while the edges are blurred.

🗺️ Improved Lighting

Anna also added another image effect to make lights glow more at night.

Before and after. Notice how the light bulbs are shining on the right picture!

I hope you liked today’s post and we wish you a wonderful weekend!Alex 🐶Edit - December 12th, 2024: This post is now public, feel free to share it!

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Comments

NightLark

This... Is SO cool! I love that the roofs can be liveable, so you could have rooftop dining or gardening. Also, the working clock is the attention to detail I'm extra excited for. Bravo, team!

Olivia Moore

Goodness me, you guys are so amazing at your jobs. IM SO EXCITED

Eraina Green

This looks so good and amazing!

Max

I cant get over how beautiful the game looks at this point

TechPlasma

I noticed that the floors of houses are flat planes. Will Floor thickness be added for the release?

ladyteruki

Hi Alex, this is a fantastic build ! Thanks for play-... taking the time to extensively test the current version of the game ! Very professional of you. It's nice to have something to show to the architect once the time comes to actually get this built... ;) I like how the focus of the rooms designed for eating (the kitchen and the summer house, mainly) is not bars but communal tables. This place is really designed around being together, not just around efficiency. But there are also places to be alone if needed, and enough spaces that the employees can spread without HAVING to interact if they just need some quiet time. It's also very cute to have this room with all the plants upstairs, it creates a nice separation between the "work" side of the building and the apartment. My only issue would be your choice of desk chairs... they don't seem very comfortable for spending 8hrs a day looking at code or animation rigs ! On a different topic, the working clocks are something I always look at in a game. It's not something hugely important in the grand scheme of things, but you're right that details matter, and a game where clocks don't show accurate time (or, worse, where the hands don't move at all !) will always feel a bit off and rushed. Knowing how detail-oriented the Paradevs are, it's going to be a lot of fun to look at many of the game's details (especially after Early Access, I'm guessing).

Tauras Giedraitis

When zoomed out in map view I think it’s best to not add the grayish filter so we could see the worlds true colors but I do love the camera focus, and I think it would also suite when camera is closeup an object

Tauras Giedraitis

The glow effect is giving The Sims 3 and I LOVE IT!!!

LightDeficient

Love everything! I wonder if Paralives will focus on adding custom animations for interactions with objects rather than universal ones like collecting an object in TS4? I know it‘s hard to animate but things like this would add a lot of character I think.

Equisar Sim

I wanna work in that office

Joel Jimenez

yeah, i am speachless. i dont think you guys are witnessing this right cus. i've seen so many details and posibilities in this building that any other simulation game is not posible to even think about. the little apartment on the top of the roof !HELLO!? and everything just looks so nicely done and realistic at the same time. its just too good to be truth. I CANNOT WAIT for the DETAILS YOU DEVS ARE GOING TO GIVE US ONCE THE TOWN OF THE GAME IS DONE. POSIBILITIES HERE ARE ENDLESS. i also cannot wait for the people CREATIONS once they finally got the game.

Daingo A

This game keeps getting better!

Miss Lara Light

Hey Alex! With the lighting upgrade, is this going to impact the quality received from the graphics card a player might have? I already have astigmatism 😅and I worry it’ll cause a major blur if played on a lower quality 🤔🤔

Laura

Gosh this game is beautiful!! I am SO hyped. I do have one question though, when you show us the rooms, it feels like there's no ceiling, like the light inside the room is the same as the outside. Am I wrong? I wish we could see dimmer rooms with more light coming from the windows. Thanks 🌸

LBoogie

Simply Cannot Waitttttt . 🫶🏽🤧🤧🤧🥹👌🏾🫡

I JONES

I like that lighting glow. Will we be able to adjust the intensity of lights, and if so, will the glow effect adjust proportionately? Only I was just thinking the table lamp would be cosier with a little less glare.

Jordan Ay'che

Oh I am loving this! As always! Quick question: I see some ladders in this build. Are the ladders functional in live mode or are they just deco for now?

nemo

Omg the tilt shift effect is superb, stuff like that really helps bring together the visual feel. I'm also blown away by the clock hands thing, that is just too cool

Domon0310

I love the little details like that as I usually always notice them, especially the clocks for some weird reason :'D My only critique is to turn down the bloom effect just a tiny bit, but maybe it's personal preference. I like it visually, so I wouldn't like to get rid of it, but I feel it's just a tiny bit too strong for someone who's light sensitive

r m

Looks amazing as always! One concern: When you did the split level floors in the living room area I notice the edge of the floor is white. Will there be a way to change that to a different color? It would be nice to be able to apply wall or floor textures to it, but even just being able to change the color from a color wheel would make a huge difference.

Bella O'Brien

I love this! It looks so cozy! The working clocks and brighter lights at night are especially great. Every post, I get more excited to play

Slippers

Omg, this build is amazing! It will be in the game, yes? YES? I'm not much of a builder myself, and the builds your team is making are so wonderful. I need them all in my life, but I think this is my favorite by far!

mel_diamonddove

this game is absolutely gorgeous! and all the little details are amazing :)

Lenina Hastley

I love the selection of the types of furniture for their original shapes and colors and mapping, it makes each one maintain its charm without detracting from the other. I like it because they perfectly combine a balance within the same piece of furniture between vintage and relatively modern, without being excessively old but without losing the freshness of a vintage piece of furniture. That makes me excited again when it comes to thinking about furnishing my new house and I had almost completely lost that feeling a long time ago. I will also find a new illusion that I could never have, which is having a functional watch, for me they do not exist in a simulation game and they have a lot of charm to be used in the game, so another minipoint for the Paralives team. I found the recycling bins that you have shown us very interesting. I would like to know if they are going to be functional in the sense of whether there is going to be any specific recycling, not just throwing away garbage, including the general concept of recycling and concern for the environment is going to be included in the game. Just like knowing if the washer, dryer and doing the laundry, whether indoors or outdoors, will be functional. Likewise, I like that there is a selection of sinks that do not need a countertop to be used, with a slightly country look, that gives life and diversity to the game, I hope there is variety to choose from. I love the wicker furniture and decorations and the book shelves are beautiful and the sofas drive me crazy. Finally, zoom out the camera on the map and you can see which plots are occupied, by whom, which ones are free, etc; It seems to me that it speeds up and facilitates the gameplay a lot compared to others, saving me from having to take many steps to get to that information, it is much more intuitive than I expected to have, very refreshing. Sorry for this piece of text, thank you very much for making us feel heard and being able to actively participate in a certain way in this process with you. Thank you for putting your heart in the game.

Emily Sidlow

I LOVE THE CLOCK!!!!! INCREDIBLE WORK!!!!

KittyPara

Plus de petits détails comme ça *-*

Ferb Sánchez

Will we be able to toggle the visibility of/hide the walls closest to the camera like in The Sims 3?

Queta

Building stuff looks okay (not into building), but could we please have more gameplay videos! Really interested in the possible careers, workday/-time possibilities. Other ways to make money? And also some glimpse to what kind of living costs our paras will face and what affects the costs. Thank you so much for your hard work - I love how everything looks!

Tyashl

While I’m super excited to play this, I am curious if we’ll be able to turn off / lower the background white noise? I already hear fan noise constantly from my PC so I feel like the constant white noise coming from the game would make my head hurt after a while 😅

JazzyJay

The scale of the building in this game looks to be on point - very excited !

Ghislain Pedro

That's awesoooome, I hope one day that dream office can become reality. And why do the corners of the screen blur on map view, is it just an aesthetic choice ? Is it better than seeing everything all at once ? Does it improve performances ? And what do you think of the map without ?

Dr. Eggman

Cannot wait to get my hands on this game

SimplyDeeSims

This looks so good!!! I can’t wait for it to release so I can build to my hearts content

Beau R

I know it’s probably not a priority but I really hope elevators are added at some point in the future. It would definitely add a bit of realism to larger builds or even multi story builds like this one! Even if it is a simple rabbit hole that just teleports the para from one floor to another. It would also be great for movement impaired paras (note the wheelchair on one of the upper floors)

pekeniax

This looks awesome, but I'm not convinced by the shiny lamps, it's a little too bright for me. Can this be optional?

Christina Shears-Ozeki

This looks great :) I love your dream offices. I also agree the bright lamp is a little too bright perhaps, it would be great if this could be adjustable.

Sammy Clark

Looks so cool! Love seeing the progress 😁 can't wait to play 😀

pinkdipi

Oh!Oh! This reminds me about one thing I - and many others - wanted to be possible in Sims 3 (and maybe others): apartment living! Not to have only one possible flat in a whole skyscraper. Having town houses and being able to place several households in one building and being able to switch between them making other households "closed". Like in Sims 3 I wanted to have a building for single bedroom flats for single new townies, or a senior home with seniors having their small studios <3 Thanks for reading, and I hope you can enjoy the process of creating your lovely game! ^^/

Kyle Laurenza

It’s look stunning!! All the detail, of course this construction is huge… not an easy one to create by a real model! Well done ✌️ will there be spiral staircases in the game? Sorry for my english…hello from 🇨🇭

Reginald Love

Omg... I love it. Did anyone pay attention to the a little detail from the clip "Office Tour"! I had paused the clip and notice a wheelchair 😫 in the game. I'm very sold in this game 🙌

mossbiird

i can't describe how happy it makes me to see disability aids in a simulation game! thank you for your inclusivity <3

Nyssa J

The vibes are unreal 😍❤️. I can’t wait

Cora

I'm so hyped for the game ❤️ I love all the little details like the laundry moving in the wind and the diversity of the paras that makes the game a real life simulation. The movement looks so smooth. Thank you for creating the game we've been waiting for ❤️

Valencia Bernal

So, I had an idea what if there was an item to decorate townhouses, or cities or to make a fire station. A fire hydrant! It wouldn't have to be functional just to provide extra outside decorations for large cities or a town in general. Or maybe phone lines I always see those outside.