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Hi, it’s Alex!

When Paralives releases in Early Access later this year, your household will move into a carefully crafted town that we’re currently designing. Today, I’m excited to guide you through our creative process for the town's design and Léa will show you the first building we’ve made for it.

🎯 Our Goals with the Design of the Town

As we work more and more on the town, we’ll be able to share sneak peeks with you as it takes shape. To start off, I wanted to dive into some of our goals with the design of our town.

1️⃣ Explorable open-world town: We really want to encourage the player to get out of their house and visit the city. To do that, we plan on having activities to do around town, places where you can meet people, shops, restaurants, workplaces and more. As a reminder, the town will be open world and there won’t be any loading screens when visiting different lots.

2️⃣ Human-sized city: The density of the town shouldn’t be too low to make sure your Paras can visit various lots in a given day without wasting too much time traveling. For instance, it shouldn’t take more than 30-60 minutes for a Para to walk to work or to a shop otherwise they will lose a big part of their day walking around. Cars will be added later on after the release but we still feel like a walkable city will be fun to explore as there will be many places to visit within a short distance.

3️⃣ A pretty town with a history: We want it to be somewhere you would love to visit as a tourist in real life. It should be filled with interesting locations, landmarks, and beautiful architecture and you should be able to feel that the city has an interesting past as well.

4️⃣ Have various lot types: We know that some players would like to play in a townhouse while others prefer bigger suburban houses. Some players like to build houses from the ground up while others prefer to establish their household in a premade house. As such, we will have various sizes of lots and a good range of prebuilt houses available for you in the town.

🏙️ The Layout and Identity of the Town

The town will be split into small districts, the two main ones being:

Old town: A densely populated, European-inspired area with townhouses made of stone and a small castle that was built when the city was first established many centuries ago.

 Some of the reference pictures we’ve collected to illustrate what we aim for with the Old Town district.Industrial: During its history, the town went through an industrial era where factories and houses made of bricks were built. However, since then, some buildings have been abandoned while others were renovated into modern lofts.

 Inspiration for the industrial district.

 The map of the different districts of the town, each represented by a different color. As everything with the town, it is still a work in progress and subject to change. We’re eager to share more details about each district in the coming months!

A small portion of a 2D map we’re using to design the town. It establishes the layout of the streets, lots and points of interest. Each small cell is 1x1 meter and buildings are shown in yellow.

 To give you an idea of the size we aim to have for the town, this small section of the map containing a few buildings takes up this much space in the whole town. We will have about 50 to 70 lots in total among which some will be public like parks and shops while others will be residential lots that you can buy or that are occupied by Townie characters.

🏡 Showcase: An Old Town House

Hello, everyone. Léa here to provide a closer look at a first house from the Old Town district. Chloé and I worked together to make sure this district has a strong and unique identity. Despite the good amount of objects made for the game so far, we still needed some new ones to convey the idea of historical buildings, so we worked hard to add as many as possible!The first step is always to find references. For the Old Town, we drew inspiration from Québec’s history and wanted to represent a fortified town that could have been a trading post during the 17th century. With this idea in mind, we wanted buildings with a strong structure that were well maintained that could have belonged to merchants in the past, and that now look picturesque.

The sketch was drawn by Chloé before starting the build. It serves as a guideline for the new objects we need to create and the composition of the build.

Here is the house we came up with! To test the versatility of our objects, Chloé also built two additional houses to help set up the build in a neighborhood:

Townhouses with stone walls and shutters on the windows are typical of the architecture style we are aiming for.

Here is a look at our references for this project:

  Front view of the building with a larger view of the street.

 Top-down view of the neighborhood with a better view of the roofs.

 Side view of the townhouse to show off the wood extension that, as we can imagine, was added later on by one of the many owners this house had during its history. Ready for a closer look? We put a lot of small details to convey the idea of a realistic street, here are some of them:

Closed-off windows are often seen on old buildings. At some point in time, houses were taxed based on the number of windows you had, so it was an easy way to avoid taxes!

We have some small flags representing the town’s colors.

There are loose electrical cables on the wall, probably added when cable TV started getting popular

Metal brackets in an S shape are very common in stone buildings. They help keep the structural integrity of the wall by holding the stones in place. 

On the corner of the house, we have some customizable street name signs.

An old drinking water fountain next to the left building which would have been used when running water was not yet available in homes. 

To help make the town feel alive, there are some scaffolding and traffic cones on the right (the orange drums an homage to our own hometown of Montréal, where you can find them everywhere)

We started work on some traffic and parking signs!

 Close view of the corner of the house with all its little details.

 Close view of the structural brackets, the scaffolding and traffic cones. You can also see the No Parking signs and new wrought-iron double doors.

That’s it for this week! I hope you liked this post and that it helped you imagine what its Old Town district might look like!🙂Have a nice weekend!Léa ૮⍝• ᴥ •⍝ゝEdit - April 24th, 2025: This post is now public, feel free to share it!

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Comments

Vash T

Amazing!!

Jeebus Krist

Reminds me of Quebec City ❤️

Kimberly Schwartz

I truly can't imagine the amount of time and detail that has gone into this game. Every single time yall post I just get more obsessed. Thank you all so much for building such an incredible game. You can have my money I just want to build and play and relive my childhood of playing "in the computer room" for hours 😍

Chance

this post made me both want to play the game, AND take a trip to quebec to see some of the architecture! FANTASTIC job guys, this all looks amazing! 🤍

Laura Abraldes Tallón

I've only seen a little bit and I've already fallen in love with the city. I'm looking forward to seeing how the process continues. You're doing a phenomenal job, congratulations to all!

grumpy_muppet

I am completely in love with the old town, and I can't wait to play!

Chiara

Will I be able to move my Paras in one of the houses you're building in the old town, or are these just "for show" and you can "use" only houses in a specific residential area? And, this is perhaps a silly question, but can we freely enter in any building you're creating (even if we are "invading" someone else's house) or are houses locked if your character is not living there (this would be more realistic for sure, but at the same time I would like to explore the houses!)? Are all buildings furnished inside or some of them are just the façade?

bohnita roy choudhury

I rly wanna splash around lakes n fish hole ponds in the forest mountain, if that's available

Becky (Tinks)

Omg I’m so in love with the lay out if this town!! I can’t wait to move in already 😂🖤

Rose

Everything's just perfect! 🥰 One point I'd like to touch on is the human-sized city goal. Do you think it would be an integrable idea to add simple train stations as rabbit holes in each district? Your Para could just disappear into the station and reappear at the chosen location. This could make traveling between districts faster, especially on busy days with lots to do. Just a thought—otherwise, I couldn’t be happier!

Max

Cant wait to see the other areas fleshed out 😍 the execution of this ones architecture is already looking so detailed and lived-in. I wonder if any of these buildings are planned to have apartments in them or will be home lots we can move into in general? How many of the buildings will be just shells/set-dressing, if any?

Seán Matthews

It's cool to see a screenshot that's (kinda, I know it's a work in progress) of the actual town we'll be playing in. It's definitely making early access this year feel more real.

Seán Matthews

I'm curious. Will it be possible for people with stronger computers to increase the size of the town somewhat if they want to? (like maybe to something comparable to the size of Sunset Valley in The Sims 3?) Although it might not be necessary to make the town that big since lots can be packed more tightly together. So I guess a better question is would it be possible to increase the town size so it can fit maybe 90-100 lots instead of 50-70.

BooDotBoo .

I love the feel and vibe of the town. The townhouse looks gorgeous! Can’t wait to see all the areas fleshed out.

FinFan 83

So cool that the city won't be one uniform style but will have districts of various heritage and styles. Will sure add to your Parafoolks' history.

Domon0310

I love it so so so much. That's literally the perfect town in my eyes (both for the game setting and in real life). I love the variety of styles and areas which for sure will maximise the storytelling potential and will play into different tastes. And I love how it'll ad extra gameplay opportunities. Obviously there will be different things to do in the docks, different in the old town and something else in the forests. Plenty of easter eggs and secrets to hide (while supernaturals won't be in the game, I wish there were some easter eggs about them, like mermaid tail in the waves, legend of a princess in the castle, witch's hut in the woods, without the actual gameplay). I also love how you're drawing from your own experience. It's gonna feel way more honest to explore this world because you actually know what an old European or a Canadian tows look and feel like. I have some suggestions/wishes still. For the castle, I suggest using a Hohenzollern Castle as an inspiration. If you want to keep it French, I suggest Chateau de Pierrefonds, or if you want to stay French and small, may I interest you in Chateau de Castlenaud-la-Chapelle. I think all of them perfectly capture the fairytale and grand feeling the word castle brings to your mind. If you're willing to deviate from just French/Canadian inspiration for the old town and rural areas, I think Renaissance townhouses in Zamość and Gdańsk, Poland are absolutely stunning. You can also maybe play with Brick Gothic architecture? Brick doesn't have to be industrial and was the most common material (apart from wood) in Central and Northern Europe in the medieval times due to the lack of quarries. And traditional Slavic wooden houses would look beautiful in the rural setting. Thank you for listening to my shameless pitch, and the town already looks absolutely spectacular.

Kellie Been

"A densely populated, European-inspired area with townhouses made of stone and a small castle that was built when the city was first established many centuries ago." YES. Honestly, all of this has me unbearably excited. The little details are just.... *chef's kiss* Can't wait for this game, man.

Brainiax

I think making the core (initial town) a walkable European-style city makes a ton of sense practically. And will remind me of my trips to Paris at the same time.

Clara M Johnson

The Old Town area looks beautiful, but now I want to see what the Industrial area looks like too, with the detail in the Old Town, I can just imagine what you all will do with the Industrial area. I love how there is some dirt from rain water falling along the sides of the buildings, making it look like a real place where people live and not just a too clean set with nothing much to it.

Bridget Ferguson

You guys are doing a marvelous job with the attention to details and nostalgic feel. To be able to play will be even more special to watch the process of making this game!!!!

Kim Soohyun x Kang Seokhwa Shipper

the aesthetics of the world you are trying to create definitely accomplishes the cozy atmosphere you all envisioned Paralives would have and it also helps give the game a unique identity. later down the line, i hope that someone good at building can add in a seedy underbelly section of town when the world editing tools come out. Imagine confronting Paras with shady behavior in dark alleyways. the excitement kills me!

Thaaeroprincess87

Honestly this is even better than I would have imagined it would be.

Wowa

please build in some teleport, its nice to go in town and explore areas, but it is a kick in the ass if you have to run for 30min every time to work or to pub. For all who dont want it a switch in the settings should do. Bicycle. I cant wait for early access.

ramaru

That tease is looking fantastic! There's already so much charm, character, and culture in just that small build, it gives me absolute confidence you guys will nail the feel of the town. I love that it's influenced more towards the European castle town vibes. There's soul in that architectural style just not found in the American style which has become so standard and bland (speaking as an American).

Cece

So mad I chose last week to miss my payment, what a post! I’m just imagining putting all my Victorian peasants in the old town and the richer ones in different districts, I love the way y’all decided to split it and I didn’t see it coming!

Ellen Kaluza

I love this!! I'm really happy with the aesthetic you've chosen, and as a fan of run down, industrial builds, it's good to know everything won't be shiny and clean and contemporary. I really like you pointing out the town density, as some of my biggest issues with other open world life simulators is just the travel time. The details you've added make the world feel very real and lived in, and I'm really excited for the chance to build in it!

aza

Oh my gosh an entire town with an old town district and all of those little shops and townhouses are livable/visitable i'm crying and throwing up

Tiargo

Wow, this is all I've ever wished for! I love all that will come together, industrial, old town, rural and forest. <3 My dream are only about 3-5 worlds, more are overwhelmig for me. And I really hoped for one old village, with a vegetable market and farms with horses and one New York/Paris inspired big City. This is all I want. And maybe up to 3 more worlds, maybe one that reminds of Japan and one that is inspired by oriental places. And to see this town so far is a dream come true! Thank you so much!!! <3 <3 <3

Freya

This looks amazing. I love the look of the homes. So charming

Strxngetown

I can't describe how much I love the whole aesthetic and all of the little details showcased here. Thank you guys so much for putting so much love, thought, and effort into everything you do with this game.

Xlove90

So many details.. love the map!

Tallia Storm

Just now seeing this post and I love the map and the concept work so much!! It will be pure joy to walk the highways and byways throughout this world! ✨️

Montehammer

LET'S GOOOOOOO!!!!! I was so worried we'd be stuck in the modern styles, this is such a relief for me! :'D

Chlo Oliver

Love how this is looking !!

Christoph Frederik

Will I also be able to build half-timbered houses, like in Central Germany?

Melissa

The customizable street name signs are EVERYTHING <3

Evlin Boo

Some of the pictures are very similar to where i live in France , i love the mix of Quebec and European vibe ^^

Rafael

Two thoughts: In that blue area below Old Town, there could be some sort of lake or river for fishing or maybe even swimming (?) I don't know, just ideas. And second thought/wish: Please make the townies have backstories and relationships with each other, and actually put that into the relationships in them. For example, two families could be rivals, so the townies would have negative friendship, but a young man from one family is in love with a young woman from the other, so the two would have a level of romance.

Rin Canono

Interior wise - please please make it possible to create Harry Potter style under the staircase cupboard room. Or in the TV show Charmed - there is bathroom/closet under the stairs. Even if it’s not in early access please consider it. Thank you

Rayn Simmerl

i hope for the theme of an old town that youll add an old church i think that would suit the town a lot :D

Barna Brooks

What is with life sims creators and their obsession with Europe

Hagfish

this is just my opinion, but the town's streets look busy and repetitive. maybe make the bricks bigger or have less contrast between them and the mortar? or less to no mortar at all?

Gwendolyn Beloved

I wonder if you already have a name for the city/world? :-)

tipoual

Haha je trouvais que ça ressemblait au quartier du vieux-Québec!! L architecture, les cônes oranges, les pancartes, un presque château Frontenac. L image de couverture me fait penser à l’escalier du petit champlain🤭En faisant une recherche je suis tombée ici. Je suis encore plus fière d apprendre que c’est un produit de chez nous! Amateur de sims depuis le 1, je viens d acheter le pré-lancement de paralives. Bravo a l équipe!! 🤩 je n ai lu que du positif!! Quelle fierté!!