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Hey everyone, it’s Alex!

Today, I’ll be sharing various progress updates regarding different aspects of life simulation in Paralives: relationships, wants, personality and more.

New Team Member!

Before discussing live mode gameplay, I’m happy to introduce a new team member, Émélie! She will be joining us for a temporary contract to recreate Patrons as characters that can appear in the game. We have 2000+ Parafolks to create for people who pledged at least 3 months on the Legend tier and Émélie, an expert at character creation, will be handling that!

Starting to Deliver the Hero and Legend Tier Rewards

Over the coming months, we will gradually reach out to all Patrons by email (thanks in advance for your patience!) to send out forms that you will be able to use to claim the rewards highlighted in the image below. You can read more about each reward here.

If you are not on the Hero or Legend tier and would like to claim these rewards, you still have time and you can upgrade your pledge here. In any case, we’re extremely grateful for your support and for making Paralives possible!

Being Mean In Paralives

Some Together Cards have multiple variants. This way, the player can make their Parafolks express different intentions through a given card. Please note that the interface, icons and colors are still a work in progress!

Making an ironic compliment, for instance, could make other Parafolks in the conversation embarrassed, angry or sad. They could then be offered Together Cards to insult the specific Para that was rude to them.

For those who are curious, Parafolks can insult someone else about many things, including the context of the conversation or the personality of the Para. If you feel like insulting someone because they are not as skilled as you in cooking, if they have a lower paying job than you or if you want to fully blame them for the house being dirty, you can!

When characters are mean to each other, you can choose to make them enemies. If a relationship between two Parafolks has the Enemy label, it will unlock more Together Cards and ways to reflect this special relationship dynamic.

New Wants

Based on their personality, relationships and emotions, Parafolks will have different wants that they wish to complete. Alejandro recently added many more wants to the game. 

Some examples:

[Fitness talent trait] 💪 Do 50 pushups

[Jack-of-all-trade talent trait] 🔧 Level up 2 different skills

[Serious vibe trait] 👩‍🏭 Get an upgrade point at work today

[Has met someone new recently] 🤝 Become friends with [Parafolk] 

[Has been seeing someone romantically] 💞 Get intimate with [Parafolk] 

[Just moved in and doesn’t have a fridge] 🍇 Purchase a fridge

To give you an idea, here’s our document listing all the wants that are being added to the game right now:

I know it’s hard to read, but you will be able to discover these wants when you play the game later on!

Personality Trait Evolutions 

In Paralives, completing wants gives you personality points. When you have enough points, you can level up your personality and choose one evolution for it.

Level 1 - You start at level one after you have selected personality traits for your new character in the ParamakerLevel 2 - Pick one vibe trait evolutionLevel 3 - Pick one social trait evolutionLevel 4 - Pick one talent trait evolution:

Level 5 - Pick 1 extra stat point:

Level 6 - Pick one vibe trait evolutionLevel 7 - Pick one social trait evolutionLevel 8 - Pick one talent trait evolutionLevel 9 - Pick one more social perk or talent perkLevel 10 - Pick one trait evolution (the one you picked at level 9)Level 11 - Pick 1 extra stat pointLevel 12 - Pick one trait evolution (the one you picked at level 9)

We’ve been working on adding more and more personality trait evolutions and effects, and we’re looking forward to sharing more examples!

Keep in mind this is very much a work in progress, so all this might still change before release and after, as we receive feedback from players 🧐

That’s all for today everybody! Have a wonderful weekend and feel free to leave comments down below!

Cheers,

Alex

Edit - August 28th, 2025: This post is now public, feel free to share it!

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Comments

Andrew Taylor

Welcome to the Team! Can't wait for the First Early Access Release!

Sláine Sheils

Welcome to the team 🙌 can't wait to play Paralives

Stephanie Marion

The Parafolks evolution is one of the gameplay features I'm really looking forward to 🤩 The game looks amazing guys!

aza

Omg, first off I am literally so excited aaaaaaaaa it's happening!! Secondly I love the DND vibe to leveling up points and personalities

AJ Westhoff

After pledging Legend tier for 3 months, will changing your tier after that negate the rewards?

Kasia

hell yeah bring on the drama of being mean!!!

Holly

Aaaah so exciting!! Welcome Émélie! I love the mean options and the personality level system. And I can’t believe it’s already time for the Patreon rewards 😭 you guys have come such a long way 💕

Roe B.

For the ongoing wants and personality points, I was thinking it might be worthwhile to have expensive boosts to certain interactions (i.e. the percentage chance of something being successful, an opportunity to negotiate for something, like a one-time lowered bill or extension, or a limited-time offer of something in the mail) -- effectively a luck boost.

Nahma

Welcome to the team Emilie ! Looking forward to seeing the town coming to life. I really like the flashcard flipping for the together card aspect and I'm huge sucker for grinding gameplay I'm loving the progress. You guys are doing great !!!

Chiara

Hi, interesting post! Welcome Émélie! So, you have to *actively* choose to become enemy with another Para, it's not something that just "happens" automatically when you're consistently mean to each other? So if you don't "activate" the Enemy status it means you've just had an unpleasant exchange with that Para (so maybe your mood will be low etc.) but the next time you meet them you are more or less on good terms? Just asking, I think I like it because it gives control to the player.

Allie Batka

Welcome Emelie! 2000+ is a lot of parafolks to have in one game at once. Would it crash the game to have so many? Will only a subset of possible parafolks randomly spawn? Are they going to be used as the "random" parafolks that appear in PAM?

Carelle

I can't wait to see how automany will work. I know it would be hard to do, but basically the saying "your a villan is someone else's story" People present differently depending who they are around and how they are feeling that day. Maybe having it where if a parafolk is low on energy or food they are more likely to be snappy, unless they have some optimistic trait. Maybe personality clashing, not meaning one personality is bad, but they just can't get along because interests, ideals, and traits just keep getting in the way.

Chiara

Are we able to "discard" wants ? Let's say I don't... well, want to let my Para fulfill their "do 50 pushups" want, can I just... click an X somewhere and that particular want disappears? Or can I do it, but only up to a limit (let's say I can delete only 3 wants in a day without consequences)? To be clear, I'm not asking if I can "ignore" a want so that my Para gets frustrated, I'm asking if I can make it disappear as if it never happened (if I feel like it).

TheUnknownUSB

I love the levelling system, as someone pointed out, it really gives the feel of dnd. Regarding the together cards, would we be able to do certain actions like insulting/complimenting or anything else only when they appear or also when we click on a para. That would be kinda weird if we can't do stuff like that anytime. And also, could it be possible to make certain stuff more automatic with a switch in the settings, like that you don't have to choose whether you become enemies with someone, but you just automatically become them. Or getting a crush on somebody automatically instead of choosing whether you want to get a crush on them. I like the randomness in games, always cool to see where the game takes you

SoulfulDawg

Love the negative interactions/together cards. Can’t wait to make frenemies 😂 Curious, will there be a chance for the interactions to backfire on the Mean para? and they become sad, embarrassed, or mad instead?

Annie Laster

IM SO EXCITED! I cannot wait. So is emelie making them? Are we providing her with pictures of ourselves ?

Annie Laster

I cannot remember how much I pledged for. Do you guys have that recorded. I know did 3 months at least.

Ajnaeckros

I'm getting more and more excited with every post 🤩

NHFoodie

I love y’all which is why we gotta talk about the wording and proofreading 😅 An “ironic” compliment might have humor but if you’re talking about being deliberately unkind, then you most likely mean “sarcastic”.

Tallia Storm

The Para life dynamics are looking great, and welcome to the Paralives team, Emilie! ✨️

Ariana

Welcome, Émélie! I got scared for a second thinking I wouldn’t be able to change my tier level but thankfully we’re still able to change it 😅 let me go change it to Legend. Other than that, as someone that likes to play with b*tchy characters, I love the mean interactions! I’d love to see “mock/insult appearance” as well as “slap” interactions 😂 as for personality traits, I think “Mean”, “Ambitious” and something along the lines of “Party animal” would be some good ones to have.

Del Wilson

I wonder if we could get some sort of unique code to spawn our respective custom paras? It would be quite the experience to be able to interact with "ourselves" or play your pre-loaded self in character/household creation! 😁

I kinda forGoT

This is going to be what I've been waiting for since Sims 3 😁 🙌 😍

I kinda forGoT

How can we all name a townie? Will there be tons?

Dharma Chloie

if you were pledged for 3 months but aren't anymore- you're still eligible correct?

nemo

Really cool stuff!! One small detail I was thinking about looking at this post though was that the smileys in the corner of the together card, while super cute and unique, might be a little illegible as tiny icons in the corner of our screens. Larger expressions, thicker lines, or maybe multiple colors might help

phoenix grey

Big welcome to Émélie! Can't wait to see your creations!

Ana Caroline Martins da Silva

Love the RPGesque aspect of our Para's personality! I would love to know if, for example, a Para without any charisma point would be able to chat normally or if most of their conversations would have a "bad" outcome? Or does it just affects the skills?

BooDotBoo .

Welcome Émélie! Also, love how the personality traits and together cards are forming, including the way things level up and having different variations of the cards. It’ll make paras seem a bit more unique. Rather than having the exact same cookie-cutter things, we can tweak things just a bit more and that makes me excited. Good job!

Yvette

Welcome in Emelie!!

Crystal Lover

I know it's pretty late so I might not get an answer but is there a way you could make so that personalities don't just evolve for the better but also for the worse? I think that's very accurate to real life and would make for some interesting stories. I completely understand if it's not going to happen though

Kirby Tardos

With 2000+ extra townies in store, it sounds like ugly randomly-generated ones won't be a thing at all, so that's really great! Love how that just works out. I hope there'll be cheats to allow faster/instant level ups. While playing thru each level is generally gonna be more fun and often more realistic, having more options is very useful. (I imagine if cheats like this don't get put into the game, they'll quickly be modded in, haha.)

Danielle Snowden

This game will be phenomenal once it releases. Thank you for your incredible work

Nami

Very interesting update! I have a question regarding the Personality progression: how does personality progression impact the different life stages? Is there a different progression per life stage or is the 12 level progression designed to span the whole para's life? (and if it's the later, then how would it apply for para's that are born in game, thus start as babies, in comparison to a para created as an adult or an elder?)

ziggy:)

Is there any other incentives to completing wants besides upgrade points? I remember before paras might ignore their needs if they want something really bad. Is that still a feature in the game? Will wants contribute to general para happiness and will they become stressed or sad if wants are ignored consistently?

ziggy:)

I like the control of confirming how relationships evolve ie. becoming enemies. Though for NPC autonomy it would be interesting if a pop-up appeared that says "NPC says they dislike our para" and the player can choose to either ignore, agree, attempt to defend their character in an ego driven way (like sorry you feel that way and there's a chance it convices NPC not see them as enemy), or attempt to repair the relationship empathetic ( still a chance it wouldn't work). Perhaps our para can learn of this through gossip too. I thought this is cool way to add a level of control but still give NPC autonomy as well.

Anna-Rahel Morgentau

I LOVE the card mechanic, please definitly keep it! 😍 It feels so natural, characteristic and storylike.

TofuGelato

This looks amazing - I’m so excited to play! It might already have been said but will it be possible to lose personality progression points as well as gaining them? I think the option to lose perks like that (or skill points) is good for long term gameplay - and realistic as well!

Becky (Tinks)

WELCOME ONBOARD EMELIE! 💓 I’m also so excited for the rewards to come our way!! It’s all so exciting. Sending all the love devs!!

Eggbeatersims

the amount of custom randomly-generated townies is amazing! I'm excited to see everyone's paras!

Sammy Clark

Can't wait! 😀 Love the updates

NerdyAJ

I'm glad to see a lot of updates coming through the game as we get closer to the release of it! I do have one question. For the rewards, if we already pledge for the 3 months and stopped for whatever reason, do old members of those tiers still get an email or are they only for the current tier members that've done it for 3+ months?

Pootoo Baby

So excited to see the negative interactions! I'm hoping that the conversations make the Paras have visible emotions on their faces and body language instead of performing something like a mean interaction and resetting back into a default state when it's finished. Welcome Emelie!

Kri 100

I love the progress so far, can't wait for the early access

Nathan Ellis

I was wondering if I could do an OC for one of my characters that I submit to the game I also sent a message if you would like to respond to that one!

MexiVenus (Juno)

I've been an off again on again legend subscriber - I know I've definitely been subscribed for more than 3 months but I'm currently at a lower tier. Will I still be reached out to?

SketalDaz

Yup. Me wanting to play this game is way beyond level 12. Keep up the good work Parateam, and welcome Émélie.

Girth Lush

I'm going to make my Paras exercise naked, for educational reasons ! ❤️

Brandi Werthner

Is it possible to know the email that Émélie will be reaching out to everyone from? Is it the normal method? Or a different email that you can’t divulge due to not wanting to overload the inbox?

Ling

What if which wants you decided to fulfill can lead to different upgrades of their personality? This creates interesting characters based on player choice and help shape stories.