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Hi!

Today, I’m gonna show you some very useful features I added to the interaction menu this week. Let’s get into it! This post is for Patrons only so please don’t share it, thank you!

Interaction Menu Feature: Searching

Earlier this year, in a Patreon post, I shared some ideas I had for the interaction menu in Paralives. Well, now they are no longer just ideas and I added some of them to the game!

In Paralives, just like in real life, some objects will have a lot of interactions. A computer, for instance, has so many things you can do with it so the interaction menu for it will be very full. Being able to search an interaction by name will be very useful in those cases, when you can’t remember in which submenu an interaction was!

The search feature in action. We don’t have objects with a ton of interactions yet but imagine that there would be a lot more interactions, many of them into submenus. The search feature would come in really handy then!

Interaction Menu Feature: Pinning

Next, I added the interaction pinning feature. It could also be called favorites.

A lot of the time, you end up doing the same interaction on a given object. For instance, when clicking on a bed, most of the time, it will be to select the Sleep interaction.

Now, you will be able to pin one interaction per type of object so that it visually stands out when opening the interaction menu. But most importantly, this pinned interaction will now be mapped to a shortcut. In addition to left-clicking the object and browsing the menu to select the interaction, the object can be right-clicked to add the pinned interaction to the interaction queue without even having to open the menu!

In this GIF, I simply right-click on the floor to run towards the clicked position, without the need to open the menu to select the Run interaction. This works because I marked Run as the pinned interaction when clicking on the floor.

Interaction Menu Feature: Build Mode Shortcuts

Sometimes, you want to tweak an object in your house but it’s a bit of trouble to go into build mode just to do a small change and then come back to live mode. That’s exactly what I told myself when I added some small shortcut buttons in the interaction menu to:

Start moving or rotating an object

Change the colors of an object

Delete an object

These shortcuts in the interaction menu should allow you to quickly tweak an object in your house without needing to go into build mode.

More buttons might be added in the future here like:

Duplicating the object

Changing the texture and material of an object

And other object related customization

These buttons won’t be here when opening the interaction menu after clicking on a character (because you can’t move or delete a Para!) but they could be replaced with character specific buttons like:

See character personality sheet

See skills

See relationships

See outfits (or edit outfits if we clicked on one of our household’s character)

That’s it for today. Let us know what you think in the comments and have a great weekend!Alex

EDIT - January 10, 2023: This post is now public. Feel free to share it!

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Comments

DistantLoner

I hope it will be possible to edit the outfits of someone outside of the household.

Panthro Samah

Pinning interactions is the best thing that I didn't know that I needed until now. Amazing!

Cel Riegle

This is so clever and intuitive! This game is so great and it isn’t even in pre-release!

Zahlea

All right, cover your ears.... AAAAAAAAAAHHHHHHHHHHHHHHH!!!!!!!!!!! I love this so much! You just keep smashing it out of the park with getting the details right. This is really amazing!!! ❤️❤️❤️ I was thinking about menus like the social interactions menu that I imagine would have a lot of options. In that case it might be relevant pinning multiple interactions to have them at the top and always visible. Would it be relevant to allow pinning more than one item? I really do love the right click short cut but maybe that could be for the top pinned item then?

sofst

Well done !! These features will be so handy omg !! I love how the Ui is looking ! I hope we can recolor it

Lovely Lori

oh wow i could only ever dream of quality of life features like these in a life simulation game!! Honestly some of the most useful features I've seen so far

Silver Dragon Inn

This is AMAZING ♥♥♥♥♥♥♥♥♥♥♥♥

Kymberlee86

The amount of times I've wished there was an easier way but never thought of something like this is amazing to me. I love it! 😍

Max

Great stuff! How do you pin an interaction?

Robot

You guys are so great at adding features I never even knew I wanted!

Caley C

Being able to move something without fully loading into build mode is going to be soooo helpful!!

S&M Gonzalez

Love the pinning feature!! Its going to be super helpful love the Innovative features the team is bringing 😍

S&M Gonzalez

Also love the build mode feature, I'm a buyer so this is going to make things 10x easier to decorate it'll be like "designing on the go"

jaaama

Amazing! Will the pins be unique to each para?

Hoff Fondue

If there is a cheat code for us to edit everything, we could edit Paras in the menu, usefully to change someone in neighborhood if wanted.

עדן כהן

It looks so good I love the. Features you added I’m so excited

Timothy

Very nice! I love the search option. The 2 interaction menu concept posts from months ago were ones that excited me a lot so I love watching it come to life. Some questions - Will all interactions have small icons? What happens when you pin an interaction that has sub-folders - i.e. will ordering takeaway choose a random interaction in the sub-folder? And are you guys still planning on having the small hand-drawn elements for certain interactions (i.e. romance options having small hearts)? As for feedback, I did prefer the star from your last post on the interaction post over the pin, but understand that it is more intuitive that pinning an interaction makes it a shortcut, whereas this isn't as obvious with a starred/favourited interaction.

Sehrys

the right-click-for-pinned-action feature is really incredible! i can imagine using this e.g. so right clicking on the fridge does "cook for the whole household"/"serve meal" (or a similar available option). if i just want all characters to be fed (instead of e.g. honing a specific baking skill, use up a specific ingredient, or something like that) it's really neat i don't have to each time navigate a menu. more and more excited for this game every day :3

James

This looks great!! I love the thought of common actions being pinned to make easier, and the shortcut to use them!

ramaru

Loved these QoL features when you first brainstormed them and love them even more now that they're implemented! My favorite is the build mode shortcuts but I can honestly see all these features getting a ton of use from me. Amazing work!

Laura Butterfly

omg the short cut tied with favorite interaction is just genius, i never knew i wanted that but it's perfection

Thaaeroprincess87

The shortcuts are awesome as well as being able to change object colors and positions in live mode!

Game Pending

amazing features. these need to stay for sure!

Sam Puchlerz

I love these features! They're incredibly thoughtful. Looking forward to them!

TheTronixX

Now that I see the pinning mode to walk with a single click, a mode to move our Para with the WASD keys or a controller would be great

Anna

The pinning option with right click is my favorite, so creative. Great job!

Alishzart

with all honesty i guess the drop down for dance here walk here wont be a fun option if we do play like .. even in sims we play on multiple household members so selecting each on and having such micro controls for everythng makes the game too draining in a way .. its just my perspective 😅

Marta Čisáriková

This is awesome, pinning the interactions is such a great idea! Also the possibility to look for options ♥ Amazing job, everybody! ♥

Lorena Martinez

Will some of these things be pinned already? Like using the toilet or sleeping?

Nia Owens

I have trouble remembering a bunch of keyboard shortcuts so it's a good sign for me that I think everything is intuitive so far :)!

Gloriamus

I think baby showers are one thing, in that for many people they are fun but please do not make gender reveal parties. I think they clearly undermine the inclusivity of your game.