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It’s been a little while since Goth Gasp v1.2 Part 1 came out, so I figured it’s a good time to make a proper feedback post.

If you played the update, feel free to drop your thoughts here. What you liked, what you didn’t like, what felt better than before, what felt weaker, what needs fixing, what needs changing, what you’d like to see more of, all that stuff.

Suggestions are very welcome too. Scenes, pacing, jokes, UI stuff, missing features, small details. Anything. I genuinely want to hear what you think and what would you want to see in next update/updates.

So yeah, don’t be shy. (Said the supershyguy) And tell me what slapped, what didn’t slap, and what should be thrown into the nearest trashbin before Part 2.

(Besides the typos. (heh))

~Frosty!Oh and sorry for being less active in the past few days. I'm moving houses and it's all a mess. Gonna be back this week.

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cea

I played from the beginning for 1.2p1, and the story flows quite nicely (do not remember my older version playthrough well enough to compare). Enjoyed the characters and the humor and pacing was nice. Foreshadowing in general is interesting but perhaps a bit overused? The first few navigation screens are "modal", blocking other input, but later navigation screens like Mia's house work just fine without it. Anyway, I hope the move is going well and that you managed to find (seduce?) some helpers.

Frost Mist

Oh i wanted to add the navigation screens to the rework planner for part 2. Thanks for a reminder!!! Happy you liked the pacing changes. I was aiming for it to be way condensed after feedback from 1.0 and 1.1. About foreshadowing tho. I just love it too much. And in a update based release model like the one i use, it's gonna have to be used a lot to keep things interesting. Move's going awful tho 💀💀💀