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Poll

POLL: New Updates or Rework Old Art?

  • Focus on new updates, no need to rework, implement improved assets in newer chapters. 30
  • New updates + rework previous assets a bit at a time with every new update (Time split evenly between new & old work) 9
  • 2026-03-24
  • —2026-03-27
  • 39 votes
{'title': 'POLL: New Updates or Rework Old Art?', 'choices': [{'text': 'Focus on new updates, no need to rework, implement improved assets in newer chapters.', 'votes': 30}, {'text': 'New updates + rework previous assets a bit at a time with every new update (Time split evenly between new & old work)', 'votes': 9}], 'closes_at': datetime.datetime(2026, 3, 27, 8, 56, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2026, 3, 24, 8, 38, 16, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 39}

Content

Hey you all beautiful people, so I need your help in deciding something. Over the months, my image and animation generating skills improved compared to the early days. And thanks to your support, I can afford to pay for better tools to rework. Please vote and decide which direction I should take. Thanks! 💜

Files

Comments

Onix

I think you should do whatever makes you happy with the product your making. If you look at your old work and dislike what you see by all means improve it. Its the start of the game and first impressions are also important!

Mostacho

That’s certainly one option, but keep in mind that you’re not creating anything new; you’re simply using new opportunities to improve what already exists, rather than putting your remaining energy into something new and better. Maybe you’re putting in more effort than it’s worth—after all, your project wasn’t that bad, otherwise you wouldn’t have found any followers—but lingering in the past longer than necessary isn’t a good idea, especially when the added value is really minimal. It’s like watching a movie you’ve already seen in SD again in HD; the plot is familiar, and the visual quality doesn’t make up for it.

aeagisdev

Maybe the strategy could be to finish the story first, and polish it with new after, not knowing how much of effort this could bring to you, i voted for second choice bye, take your time making the game for what fits the best for artistically speaking