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9/1/25: V4 'Full Gameplay Package' has been re-exported out to work with the latest #TU7 from EA. It was originally made for #TU6.1. If there are any imbalances caused by the new update, this will be addressed in the upcoming V5. Remember, IF you're experiencing a random speed increase or decrease - don't panic, this will settle down. It may take a couple of hours or a couple of days - but it will settle. There are also some minor fixes to various options in this release.-------------------------------------------------------------------------------------------------**IMPORTANT**If you’re new around here, please make sure that you take the time to read my ‘FC25 Mod Guide’ FIRST. This is EXTREMELY IMPORTANT to understand key factors about the mod.There’s some CRUCIAL SETTINGS that are absolutely necessary to get this version set-up properly. After you read this, then read the 'V3 Details' .pdf. I stress to you the importance of taking the time to read the information provided in the download.If you don’t get the settings right, you’re going to end up with a very ‘off’ gameplay.-------------------------------------------------------------------------------------------------The Story Continues…V1 was about getting the movement foundations in place. It was about freeing up the ball, enhancing the ball physics, balancing passing/shooting speeds and setting the base core in many other areas to build from.

V2 the mod began to develop its character. This was a massive update that focused on putting in place some very important, fundamental systems into place regarding positioning and off-ball behaviour. The rigidity of FC IQ was removed and teams defend together, no longer bound by an invisible line.V3/3.5 built on these foundations, with a big focus on the attacking side of the game!V4 focuses on balance, style, substance and depth! I’ve worked so hard to ensure that many different areas of gameplay combine together to ensure the gameplay has a significant character and personality! There is now more choice than ever to build the gameplay style that you want.V4 is easily the BIGGEST update of my FC25 mod so far and is possibly the largest overall update any of my mods have EVER seen!Read on for the features….-------------------------------------------------------------------------------------------------------------

WHAT’S NEW IN V4? + TWO ALL NEW BONUS STANDALONE ADDITIONS:-'Slow & Fluid'

-'Fast & Fluid'I have added in TWO all new BONUS standalone versions of V4. These have been carefully created and balanced to add that extra touch of fluidity to the movement base.

Players will turn walking into sprinting much more fluidly in this version, as well as specific other areas of the movement have been tweaked and refined to offer a fresh balance.

Note: These bonus versions cannot be paired with any of the ‘walk speed’ or ‘turning intensity/intensity to sprint’ options.+ FC IQ: ‘BASES’ - REFINED GAMEPLAY STYLES!!!FC IQ has undergone more MAJOR changes in V4! Let’s face it - FC IQ is a complicated beast and it has a huge impact on gameplay. Whether you prefer a gameplay that is more possession based, a style that leans more on attacking or even just an overall more balanced approach - you now have more control than ever to solidify the gameplay style YOU want!After selecting your standalone mod, the next most important decision you will make is selecting your FC IQ base.

There are now THREE FC IQ bases to choose from in my mod (Full Gameplay Package only).Here they are in order from most conservative to most aggressive:

FC IQ - Conservative

FC IQ - Balanced (integrated into the V4 standalone)

FC IQ - Aggressive

These bases impact base positioning and how aggressive or conservative the overall gameplay is.  

Of course, any of these bases still allow for different tactical approaches, but each base leans a particular direction, depending on the gameplay experience that you are searching for.I have worked extensively on these to ensure that any of the bases you select will provide you with a much more in depth experience compared to what the default FC25 FC IQ offers. 

Conservative: The ‘Conservative’ base has more of a cautious approach to attack. Defensive midfielders and Full Backs for example won’t be in as much of a hurry to push forward and vacate their defensive duties. Centrebacks will also be less likely to sit quite as high.Balanced: The ‘Balanced’ base is integrated into V4 and offers an experience that falls somewhere in the middle. Attackers, CMs and CAM’s will look to push up the field, but defenders and defensive midfielders will provide cover.

Aggressive: Use the 'Aggressive' base if you want players to be more attacking in their approach. Defenders and midfielders in particular will move into more forward, attacking base positions when on the ball. V3.5 used the ‘Aggressive’ base by default - so if you like that, then stick with it!

You can easily view the differences in base positions by selecting the ‘WITH BALL’ view in Team Management.

Remember there are many different player roles in FC25 and EACH of my bases provides you with significantly more depth and variety than you get when using the default FC IQ base (which is also an option if that’s what you prefer).For those wanting EVEN MORE customisation possibilities, you can refine your FC IQ base more with the ‘FC IQ: Refinements’ (‘Full Gameplay Package’). 

These options let you select specific player roles and tweak their positioning even more.+ PHYSICALITY, FOULS & TACKLING VARIETY!!!A number of features all roll into the one here to add so much more off-ball personality into the game! V4 sees the introduction of increased physicality, collisions, fouls and tackling variety into my FC25 mod!

This has a BIG impact on the overall depth of the gameplay experience. There are now so many more potential outcomes in collisions and tackling - all based on attributes and ability. 

You now have to carefully consider your physical approach to the game. Stronger players are much more likely to win the physical battle and agile dribblers are now more difficult to steal the ball from.There is also a significant difference between players' ability to tackle with attacking players being far less impactful in this area than before.This results in a true fight for the ball and also sees a lot more fouls and variety.I have also HEAVILY invested time into ensuring that defenders are more difficult to steal the ball from and head into an open goal. This doesn’t mean that it can never happen - but it’s much more difficult now than it was before due to a number of reasons. 

+ ATTACKING CREATIVITY & FLUIDITYSignificant improvements have been made to increase attacking variety, creativity and fluidity. Attacking players will make more intuitive runs, play with more personality, the CPU is less wasteful on the ball, they will now consider their position to dribble more carefully and are overall much more intelligent.+ SHOOTING ERRORS & VARIETYShooting errors are finally here!!! These have been carefully constructed to provide the most in depth shooting system in any football game. They are based on many factors such as body position, balance, pressure, angle, shot type - and of course attributes! There is a VERY mild version included in the V4 standalone, with many more options to choose from in the ‘Full Gameplay Package’. There are ‘Strong’ and ‘Subtle’ versions as well as the ability to fine-tune CPU specific shooting errors.+ STAMINA AND FATIGUE DEPTHYou now need to be more considered when using high pressing tactics. Fatigue will set in faster. There are also a number of options around this in the ‘Full Gameplay Package’.

For example, I have attempted to fix a legacy FIFA/FC bug where CBs stamina drains far more quickly than other positions.

I also have a ‘Strong Fatigue’ option, a ‘Reduced Stamina’ option and a ‘Increased Short Term Fatigue’ option to really tweak that area to your liking.+ REFINEMENTS & BALANCESA ton of work has gone into carefully balancing many more areas of gameplay to ensure the elements combine for the most realistic experience possible. This includes refinements to dribbling fluidity, crossing, passing, movement, pressing, defensive awareness and much more!

+ A COLOSSAL AMOUNT OF ALL NEW OPTIONS!!! 250+ options in TOTAL!!!I’ve already covered some of the bigger new available options in the above, but expect SO MUCH MORE!!!There are a monstrous 250+ options already available in FC25, massively eclipsing the 180 that were available by the end of FC24’s lifespan.There really is no other gameplay mod like this anywhere! Each option is carefully built, tested and balanced also, ensuring you are not sacrificing any quality when using the available options. Here’s just a little more about SOME of the new options also included:+ A ninth and all new positioning base - ‘Increased Midfield Pressure’.This base is for those who want the midfield line to pressure that extra bit higher up the pitch.

When the ball is being played out from the back for example, or even in transition, the midfield line will now position themselves higher to create an extra layer of resistance. As always, I have also included many variations of this base, allowing you to combine this many other bases. This means you can pair this new ‘Increased Midfield Pressure’ variant together or alone with ‘Ball Side’, ‘More Pressing’, ‘Defensive Line Drop, ‘Mid Drop’ and the already included V4 base.

+ ‘Reduced Shot Speed’ UPDATED OptionThis option is massively improved compared to the original release. Using this option results in much more variety in shooting speeds and is scaled based on a number of different types of shot types and attributes. You will also find more variety in shooting when using this option. For example you will see more CPU ground shots.+ More Blocks & Less Blocks Refine your blocked shots and interceptions with the ‘More Blocks’ and ‘Less Blocks’ options. These were both very popular in FC24 and have been redesigned for FC25. + Increased Defensive Difficulty OptionThis option impacts a number of areas around defensive reactions (scaled based on attributes of course). This is a great option for those wanting to increase the defensive solidity in the game even further.+ Run Length Options - Shorter, Longer and DefaultYou now have the ability to customise exactly how you want attacking runs to look in FC25. As the name suggests, using these options will either increase or reduce the LENGTH of attacking runs.

Importantly, you can pair any of these options with the available ‘Attacking Runs’ options to create a unique experience. For example you could pair the ‘Run Length - Shorter’ option with the all new ‘Attacking Runs - Ultimate’ option to create a gameplay that features loads of short attacking runs. + CPU Alternative 4 (Faster) + CPU Alternative 5 (Slower)CPU Alternative 4 builds on the previous CPU Alternative 3 and creates a CPU with even faster decision making. This option presents a real challenge and is scaled based on various player traits. CPU Alternative 5 is an option that presents slower decision making for those who want a more measured CPU.+ Intensity to Sprint OptionsYou can now increase how fast your players will reach a sprint. There is an option for each movement base, just be sure to match it with the correct version!+ Conservative CB Option

Ensure that your CBs specifically don’t get too adventurous in attack and will be much more careful about vacating their position. + Team Differences Options (Experimental)When using 'Tactical' and 'Dynamic' CPU Options, I have made changes to 

encourage a more diverse and varied gameplay experience. This should results in teams having a stronger sense of identity. Please note that this is a largely experimental option!+ Reduced Defensive Coverage Option (& Strong variant)This is an option for those who are wanting to open up the gameplay to become more attacking.+ Legacy Movement OptionsFor specific reasons, I have slightly adapted the movement bases for V4. However, if you prefer those that existed before - I’ve got you covered with the ‘Legacy Movement’ options (‘Legacy Walk Speed’ options also included).+ Attacking Boost Option+ Conservative Buildup Option+ Contain - Less Intense Option+ Difficult Goalkeepers Option+ Dribble Errors Option+ Balance - Alternative Option

+ LOADS and LOADS More!-------------------------------------------------------------------------------------------------Remember, there is no need to get overwhelmed by the size of this mod at all.There are tutorials to get you set-up if you're new to FC modding, there's an installation video, easy to follow guides, ‘Read Me’ files in each and every folder explaining what these options offer, there's a ‘Positional Bases’ guide and an all new ‘Options Guide - Where to Start’ as well - I've got you covered!

Be sure to connect your Patreon to discord as well and you will automatically join my exclusive discord where you can chat with myself and others!-------------------------------------------------------------------------------------------------ESSENTIAL SETTINGSThe following settings are ABSOLUTELY CRUCIAL to get V4 set-up and working correctly. If you don’t follow these steps, you will experience some very strange things.

First of all, it’s important to mention that you MUST use a standalone version of my mod for everything to work. The options are tailored to fit within the ‘world’ of the standalone mod.SIMULATION SETTINGS: Custom

I know there is a lot of debate about ‘Simulation v Custom’ modes. I remain convinced that Simulation mode is only a slider set and have therefore decided to base my gameplay around ‘Custom’ mode.Reminder: Career mode uses ‘Simulation’ mode by default - remember to change this to Custom when you enter career mode.

Please follow the below two steps.

STEP 1: SIMULATION SETTINGS: CUSTOMSTEP 2: LINE LENGTH SLIDER 49/49 FOR BOTH USER AND CPUThis step is ESSENTIAL. To be very clear, it is not just that you need a 49 setting as such, it is actually much more important than that. This setting on 49 ACTIVATES an important change in the mod and is necessary.You cannot play this mod on Simulation Mode, it will create some very weird positioning and behaviour.Note: If you switch out of Custom mode, it resets the sliders. So please remember if you switch out and then back to Custom, you need to re-enter the 49/49 line length slider.

Other Settings:

CPU SLIDERS: There is a lot happening this year with FC IQ, CPU Sliders, Regular Sliders etc and this can create many differences in gameplay. Regarding the ‘CPU Sliders’, my mod has been built with everything on ‘Custom’ 50/50. You are welcome to change these to your own liking, as long as you consider they will impact your gameplay in ways I’m unable to fully account for. Regarding ‘Dynamic’ or ‘Tactical’ sliders, again you’re welcome to use these, but it’s important you understand the impact they can have on CPU behaviour can be quite extreme. There are various ‘presets’ inside these options, which may provide you with adverse behaviour depending on what style of gameplay you are after.

For example, if you want an aggressive CPU, but you have ‘Tactical’ selected, it’s possible that the game will choose a ‘Conservative’ CPU approach from one of the tactical presets that exist within the game. This can create some potential confusion between what the mod is offering vs what preset has been selected.

WEATHER EFFECTS: I have them switched off. You’re welcome to use them, but understand that switching them on may create some strange occurrences.

PLAYER BASED DIFFICULTY ON

CLASSIC ATTRIBUTES

COMPETITOR MODE: OFF

Delete the 'FC25' folder from your %appdata% / Local / Temp / EA SPORTS FC25 when installing.

Ensure you are OFFLINE when using the mod----------------------------------------------------------------------------------------

What’s Included?‘MOD TESTING AND SUPPORTING’ TIER:  AIO Standalone Versions:

V4: Regular

V4: Fast

V4: Slow-----------------------------------------------------------------------------------‘FULL GAMEPLAY PACKAGE’ TIER:AIO Standalone Versions:

V4: Regular

V4: Fast

V4: Slow

V4: Default Movement

V4: 'Slow & Fluid'

V4 'Fast & Fluid'Popular Old Versions:

V1 (all)

V2 (all)

V3.5 (all)

Options:

Attacking Boost Option NEW

Attacking Runs Option - Default

Attacking Runs Option - Extreme

Attacking Runs Option - Minimal

Attacking Runs Option - Mild

Attacking Runs Option - Strong

Attacking Runs Option - Ultimate NEW

Attacking Runs Option - Very Mild

Attacking Runs Option - Very Strong

Attributes Alternative Option NEW

Ball Physics Option - Larger Ball

Ball Physics Option - More Curve

Ball Physics Option - More Curve + Larger Ball Combined

Ball Physics Option - More Curve V2

Balance - Alternative Option NEW

Balance - Default Option NEW

Conservative Build Up Option NEW

Conservative CB Option NEW

Contain - Default Option

Contain - Less Intense Option NEW

Contain - More Intense Option

Contain - V3.5 Option NEW

CPU Alternative 2

CPU Alternative 3

CPU Alternative 4 (Fastest) NEW

CPU Alternative 5 (Slower) NEW

CPU Alternative Option

CPU Shooting Errors - Default NEW

CPU Shooting Errors - Increased NEW

CPU Shooting Errors - Reduced NEW

Default Attack Option NEW

Default Ball Physics Option NEW

Default CPU Option

Default Fatigue Option NEW

Default Ground + Through Ball Distance Option - Fast Base

Default Ground + Through Ball Distance Option - Regular, Fast & Slow Base

Default Powershot Error Option

Default Physicality Option NEW

Default Referee Option NEW

Default Splashscreen Option NEW

Difficult Ball Control Option

Difficult Ball Control Option - Stronger

Difficult Goalkeepers Option NEW

Dribble Errors Option NEW

Easier’ Defenders Option

Easier’ Defenders - Less Pressing Option

Faster Crossing Option - Strong

Faster Crossing Option - Subtle

Faster Turn Intensity + Intensity to Sprint - FAST Base NEW

Faster Turn Intensity + Intensity to Sprint - REGULAR Base NEW

Faster Turn Intensity + Intensity to Sprint - SLOW Base NEW

Faster Turning Intensity Option - Fast Base

Faster Turning Intensity Option - Regular Base

Faster Turning Intensity Option - Slow Base

FC IQ BASE - Aggressive NEW

FC IQ - CDM Centrehalf Defend - Higher Option

FC IQ - CDM Centrehalf Defend - Slightly Higher Option

FC IQ - CDM Deep Playmaker Buildup - Deeper Option

FC IQ - CDM Deep Playmaker Buildup - Slightly Deeper Option

FC IQ - CDM Deep Playmaker Defend - Deeper Option

FC IQ - CDM Deep Playmaker Defend - Slightly Deeper Option

FC IQ - CDM Deep Playmaker Roaming - Deeper Option

FC IQ - CDM Deep Playmaker Roaming - Slightly Deeper Option

FC IQ - CDM Holding Ballwinning - Deeper Option

FC IQ - CDM Holding Ballwinning - Slightly Deeper Option

FC IQ - CDM Holding Defend - Deeper Option

FC IQ - CDM Holding Defend - Slightly Deeper Option

FC IQ - CDM Holding Roaming - Deeper Option

FC IQ - CDM Holding Roaming - Slightly Deeper Option

FC IQ - CM Box to Box - Deeper Option

FC IQ - CM Deep Playmaker Defend - Deeper Option

FC IQ - CM Holding Defend - Deeper Option

FC IQ BASE - Conservative NEW

FC IQ Base - Default

FC IQ - False 9 - Deeper In Possession Option

FC IQ - FB Balanced - Deeper In Possession Option

FC IQ - V3.5 Option NEW

Goalkeeper - Default Option

Goalkeeper Boost Option

Increased Ball Freedom Option

Increased CB Stamina Option NEW

Increased CPU Sliders Range Option

Increased Defensive Difficulty Option NEW

Increased Field Friction Option - Strong

Increased Field Friction Option - Subtle

Increased Short Term Fatigue Option NEW

Increased Walk Speed Option - Regular, Fast & Slow Base Movement

Injuries Option

Intensity to Sprint Option - FAST BASE NEW

Intensity to Sprint Option - REGULAR BASE NEW

Intensity to Sprint Option - SLOW BASE NEW

Jockey - Default Option

Jockey - Faster Option

Jockey - Slower Option

Legacy Movement Options (Regular, Fast, Slow) NEW

Legacy Walk Speed Options (Increased and Slower for ALL) NEW

Less Blocks Option NEW

Mid Drop

More Blocks Option NEW

Narrow Attack Option - Strong

Narrow Attack Option - Subtle

Narrow Defence Option - Strong

Narrow Defence Option - Subtle

Narrow CB Option - Very Mild NEW

Narrow CB Option - Mild NEW

Narrow CB Option - Moderate NEW

Narrow CB Option - Strong NEW

Pass Speed Option - Default

Pass Speed Isolation Option - Fast

Pass Speed Isolation Option - Regular

Pass Speed Isolation Option - Slow

Positioning Alternative - Ball Side

Positioning Alternative - Ball Side + Compact

Positioning Alternative - Ball Side + Compact + DLD + E

Positioning Alternative - Ball Side + Compact + DLD + Easier

Positioning Alternative - Ball Side + Compact + DLD + Easier (MP)

Positioning Alternative - Ball Side + Compact + Easier

Positioning Alternative - Ball Side + Compact + Easier (MP)

Positioning Alternative - Ball Side + Compact + Mid Drop + Easier

Positioning Alternative - Ball Side + Compact + Mid Drop + Easier (MP)

Positioning Alternative - Ball Side + DLD + Easier

Positioning Alternative - Ball Side + DLD + Easier (MP)

Positioning Alternative - Ball Side + Defensive Line Drop

Positioning Alternative - Ball Side + Defensive Line Drop (More Pressing)

Positioning Alternative - Ball Side + Easier

Positioning Alternative - Ball Side + Easier (More Pressing)

Positioning Alternative - Ball Side + Mid Drop + Easier

Positioning Alternative - Ball Side + Mid Drop + Easier (MP)

Positioning Alternative - Ball Side + Space

Positioning Alternative - Ball Side + Space + Compact

Positioning Alternative - Ball Side + Space + Compact (More Pressing)

Positioning Alternative - Ball Side + Space + DLD + Easier

Positioning Alternative - Ball Side + Space + DLD + Easier (MP)

Positioning Alternative - Ball Side + Space + Easier

Positioning Alternative - Ball Side + Space + Easier (MP)

Positioning Alternative - Ball Side + Space + Mid Drop

Positioning Alternative - Ball Side + Space + Mid Drop (More Pressing)

Positioning Alternative - Compact

Positioning Alternative - Compact + Ball Side

Positioning Alternative - Compact + Ball Side (More Pressing)

Positioning Alternative - Compact + Defensive Line Drop

Positioning Alternative - Compact + Defensive Line Drop (More Pressing)

Positioning Alternative - Compact + DLD + Easier

Positioning Alternative - Compact + DLD + Easier (MP)

Positioning Alternative - Compact + Easier

Positioning Alternative - Compact + Easier (More Pressing)

Positioning Alternative - Compact + Mid Drop + Easier

Positioning Alternative - Compact + Mid Drop + Easier (MP)

Positioning Alternative - Defensive Line Drop Option

Positioning Alternative - Defensive Line Drop Option (More Pressing)

Positioning Alternative - Easier

Positioning Alternative - Easier (More Pressing)

Positioning Alternative - Easier + DLD

Positioning Alternative - Easier + DLD (More Pressing)

Positioning Alternative - Easier + Mid Drop

Positioning Alternative - Easier + Mid Drop (More Pressing)

Positioning Alternative - Mid Drop

Positioning Alternative - Mid Drop (More Pressing)

Positioning Alternative - Mid Drop + Ball Side

Positioning Alternative - Mid Drop + Ball Side (More Pressing)

Positioning Alternative - Mid Drop + Ball Side + Compact

Positioning Alternative - Mid Drop + Ball Side + Compact (More Pressing)

Positioning Alternative - More Pressing

Positioning Alternative - Space

Positioning Alternative - Space (More Pressing)

Positioning Alternative - Space + Ball Side

Positioning Alternative - Space + Ball Side (More Pressing)

Positioning Alternative - Space + Ball Side + Defensive Line Drop

Positioning Alternative - Space + Ball Side + DLD (More Pressing)

Positioning Alternative - Space + Ball Side + Mid Drop

Positioning Alternative - Space + Ball Side + Mid Drop (More Pressing)

Positioning Alternative - Space + DLD + Easier

Positioning Alternative - Space + DLD + Easier (More Pressing)

Positioning Alternative - Space + Easier

Positioning Alternative - Space + Easier (More Pressing)

Positioning Alternative - Space + Mid Drop + Easier

Reduced Defensive Coverage Option

Reduced Defensive Coverage Option - Strong

Reduced Field Friction Option

Reduced Field Friction Option - Strong

Reduced Shot Speed Option

Reduced Shot Speed Option UPDATED NEW

Reduced Stamina Option NEW

Run Length Option - Default NEW

Run Length Option - Longer NEW

Run Length Option - Shorter NEW

Shooting Errors Option - Default NEW

Shooting Errors Option - Strong NEW

Shooting Errors Option - Subtle NEW

Slower Attack Option

Slower Crossing Option NEW

Slower Turning Intensity Option - Fast Base

Slower Turning Intensity Option - Regular Base

Slower Turning Intensity Option - Slow Base

Slower Walk Speed Option - Fast Movement Base

Sprint Risk Option

Tackle - Default Option

Tackle - More Intense Option

Tackle Range Option NEW

Tackling - V3.5 Option NEW

Team Differences (Experimental) + Increased CPU Sliders NEW

Team Differences Option NEW

Touch Error Alternative - Default

Touch Error Alternative - Strong

Touch Error Alternative - Subtle

Touch Error Alternative - Swing

Trajectory Option

Trap Option

V3 Attack Option

V3.5 Attack Option NEW

Weaker Goalkeeper Option

Wider Attack Option - Strong

Wider Attack Option - Subtle

Wider CB Option - Mild (ON BALL) NEW

Wider CB Option - Moderate (ON BALL) NEW

Wider CB Option - Strong (ON BALL) NEW

Wider Defence Option - Strong

Wider Defence Option - Subtle-----------------------------------------------------------------------------------Remember, if the standalone mod has features that you don’t like, don’t conclude straight away that the mod isn’t for you - there is almost certainly an option you can use to help fine-tune your experience. Spend the time exploring the folders and trying things for yourself and you will see that you can craft an experience more to your taste.

     -----------------------------------------------------------------------------------Thanks as always for your support everyone!- Anth

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