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Yo again!

New password: NODICK

Well… with the release of this update, I feel a bit anxious. I didn't manage to do everything I wanted, the way I wanted.

Originally, I came up with a pretty cool idea for combat with mobs. But later I had to cut all the scenes. So I can confidently say that in this update I didn't show the combat system in its final form. However, this gives me time to hear your feedback about how it feels to play.

We're slowly moving toward dungeon development. The way I see it: something in the style of Stardew Valley. In the sense that the game will focus on alchemy, farming, and other peaceful activities. But for a more engaging experience, players will need to farm certain resources by descending into a randomly generated dungeon.

Luckily, I already have experience working with procedural dungeon generation, so development should take less time than it otherwise might have. Still, we need to get there first, since there are already a lot of different plans in progress.

Anyway, feel free to share your thoughts, I always enjoy reading them. Thanks for your support <3

Comments

roboto1990

Can you try to add GTS?

roboto1990

Yes growing in height

onigirifemboy

This was planned from the beginning. It's quite difficult to implement, so for now i'm still figuring out how ti organize everything

Reaver

yeah that's what they mean