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Yo! Time to talk about what I've been working on this week.

This week I decided to focus on smaller changes, fixing already broken stuff, and things I've wanted to do for a long time but kept putting off. Because of the huge amount of experimentation I did, the changelog itself might not look very impressive.

First of all: and this is what I'm personally happiest with - I added a day and night cycle to the game. Some people were asking why the UI shows time. Well, this is why. The clock itself already controls certain in-game events, primarily NPC behavior. Now that I've added time of day, I'll be able to create events unique to specific times, and that applies not only to NPCs but to the entire world. That's cool, because now I can gradually make the world feel more alive.

Also, like I mentioned before, I experimentally unlocked body shape limits. The feature name pretty much speaks for itself, so I don't think I need to explain what it does. Once I release the build, I'll explain in more detail how to use it. TEMPORARILY, it'll be under the password until I gather enough feedback to understand whether everything is horribly broken or actually working well. Hopefully we'll sort everything out in a single build, but we'll see how it goes.

I also did a lot of work on all kinds of fluids coming out of characters. I ran a ton of experiments, which took me almost two days, and came to the conclusion that I needed to build my own particle system. Which I did. Now you can piss or cum all over everything. Although it's still pretty problematic when it comes to characters. I'll keep improving it later because honestly, it's fun.

Also, about the music. I added some medieval style ambient tracks to the game. I know how important music is for a game, so throughout development I couldn't really decide what would fit best. I tried a lot of different options, all the way up to piano jazz, but none of it felt right to me.But I think I may have finally found a medieval instrumental ambient soundtracks that actually fits the game pretty well at first glance. Right now the music comes from free stock website, but in the future I'd really like the game to have its own unique soundtracks. That would be really cool.

Overall, those are the main changes. You can check out the full changelog below:

Main changes:

Shape limits unlock added as an option in settings. TEMPORARY the option is only available if the cheat menu is unlocked.

Added day/night cycle.

New cumshot particles, new urination particles.

Urination for futanari.

Added background music.

Potion level now affects its price.

Bugfixes:

Fixed freezes during the first spell load.

Fixed a bug where initiating sex during fapping caused the gauge to fill extremely fast.

Fixed the bug with the Fairy's broken flying height.

Finally fixed the input loss bug when initiating sex immediately after previous sex.

Fixed the issue with incorrect dick targeting for the mushroom.

Fixed some dialogues

That's all the news for this week. Over the past few months the game has grown a lot, and because of that some of the new systems and internal work now take significantly more time than before. I've been spending more time experimenting and rebuilding certain mechanics properly.

Still, progress is going well, and I'm happy with the direction the project is heading in. We'll keep moving forward step by step.

Thanks everyone for the support and attention. Don't be shy about leaving comments. Doing my best for you <3

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Comments

Someone

Nice work keep it up dude! 🙌

used fan

This could be just me personally but when u give the npc a potion It doesnt seem to change them what so ever. Is that going to be fixed later on or am I just dumb and missing it?

onigirifemboy

Hello. I don't know how long you've been with us, but low level potions have a very weak effect on the body. Maybe you should level up or make more potions. Still, I'll doublecheck, maybe the mechanic got fucked and I didn't notice.

onigirifemboy

Ah, I just realized. It looks like you're using potions from the cheat menu. They have a nuance - they don't have a level at all. Because of that, they don't affect NPCs. That's my mistake, which I intended to fix by adding a level selection for potions, but I haven't gotten around to it yet. Just spawn the required ingredients by cheat menu and brew the potion.

reepie

See this helps me out cuz I was having the same issue lol thank you!

onigirifemboy

You can just ask if you don’t understand something. I always try to answer questions.

reepie

I was gonna - but I was playing around with the cheats right before I had to head to the airport 🤣 thanks though of course!

Matias Fredslund

so just curies is this for a the next build there will be releasd or is this for build 10 ? and love what you are doing ^^

onigirifemboy

Yo. Thanks. Build 10 is already available for download. In this post, I'm sharing some interim progress results from the development of Build 11. It will be available next weekend (if everything goes according to plan, of course)

Matias Fredslund

aaah okay i see but yeah really love the build 10 so far ^^

Spanky

that is an awesome idea adding level select to the cheat menu potions, thankyou !