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  • Lilrien's Secret Potions Build 12.zip

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Content

Yo! Build 12 is now available for download!

Unfortunately, last week I was in a huge rush and couldn't make a proper devlog. I usually spend much more time on posts, which left me with a feeling that I didn't "put in enough effort".

First of all, a new location was added: Caves. The game has needed caves for a long time. New resources, new creatures, new secrets. I also immediately populated the cave with new stuff. I added one creature (although it's not really a creature in the full sense used in the game), a new trader, and 3 crafting resources. This is far from the full list of planned features, but it's what I managed to implement so I wouldn't present the new location completely empty. Building and polishing it took quite a lot of time, but I'm generally satisfied with the result. At least a good foundation has been laid.

In addition, traders can now have sex too. For now only the new one, but I plan to add this to all of them. However, there's a catch: a few months ago my hard drive died, and I lost all source files and 3D models (including the first two NPCs). All that's left is Github. No .blend files. So this will probably take longer than it otherwise would have.

I also significantly reworked the game's core. Because of that, around 150 scripts and over 800 lines of code were edited, partly automatically and partly manually. This is very important, because it enabled new features that didn't exist before but should have. First, you can now return to the main menu. Second, there is now a full save/load menu with an unlimited number of slots, so you can save, load, restart, and do whatever you want without restarting the game. Going back to the main menu is also no longer necessary. These are basic features of any modern game, but as I said earlier, I made a critical architectural mistake at the beginning of development, which I've now fixed. Also, passwords are now saved, so you no longer need to enter them every time (except when a password changes).

I also promised to say a few words about the new soundtrack. We now have our first original OST. It's a night track that plays at night. My friend, an aspiring composer, helped me with it and wrote it anonymously. I'm trying to stay critical, and I'm not sure whether you'll like it. Please share your opinion, since I paid him for this track (surprisingly, music is quite expensive even when commissioned from a beginner).

That's basically it for the major changes. I can also say I fixed several long-standing issues that I've been struggling with for a long time.

I invite you to read the full changelog - that's where most of the details are.

WARNING! The settings.json file has been moved. If you got an empty broken save, the game is trying to read the settings as a save file. Just delete it, it's OK.

Main changes:

Added a new location: Cave

Added a new trader: The Twins

You can now initiate sex with traders (currently only the Twins)

Added a creature: Tentacle

Added 4 sex poses with the tentacle

Added spell books. Spells now need to be learned. Tomes can be purchased from the new trader

Added 3 new crafting resources in the cave

Added the ability to return to the main menu

Added save and load menus with an unlimited number of slots

Added the first original soundtrack

Added password saving

Added a home teleport from the cave for convenience

Added an animation for extracting sperm into a bottle

Added 1 sleeping animation

Bug fixes and minor changes:

Fully fixed an issue with broken lighting caused by large nipples shape, and overall issues with lighting and character normals

Possibly fixed item duplication through the crafting bench

Fixed an issue where the bookshelf ignored empty hotbar space

Fixed an issue where purchases ignored empty hotbar space (yes, those are two different bugs)

It turned out shape limits were not properly being removed. Fixed. Everything was manually tested for safety

Vsync is now disabled by default (it seems it caused issues on some PCs)

Fixed a rare animation desync between arms and legs

Fixed gaze positioning in some poses, which caused creepy empty eyes on characters

That's basically it for today. This time I had to do a lot of debugging, but I really enjoyed working on this build. I was very inspired. There's still so much more to do.

Let me know if you liked the new features. And if you didn't, write that too.

Thanks everyone for the support and for playing the game. I'm doing my best for you. Stay tuned for updates. <3

Files

Comments

Spanky

Thank you for fixing the unlocked expansion. It looks Jank as f*ck and I love it. Still checking out the rest of the game, but really digging the quality of life improvements like saving and loading and going back to the main menu. You do great work!

Spanky

Never made a game before so please forgive me if this engine can't do this, but had a few questions. Is it possible to have stack sizes? Rather than a slot for each item, just have like a stack up to 99? Or does Gdot not allow for that? Is it possible rather than taking one item at a time, you could Say shift click and select a number of the amount you want to grab? For the Cum shrinking, would it be possible to stop the number at 0 rather than -0.xxxx or what ever it goes too? I noticed that if say your butt is at a 4 but the rest of your body is at 0, and you shrink down the butt....It takes the rest of the body negative. Then you have to take a lot of potions just to get back to baseline for say your boobs or nipples. These are also all things I never thought I would use in a sentence lol. Not sure if you already had plans for it, but Any thoughts into making the balls shrink after She has sex? Since we are already doing a cum inflation in the belly...like a ball cum deflation :P.

yige baidu

This is a machine flip. Why does the size of the penis remain the same after the size restriction is lifted?

onigirifemboy

Yo. Regarding stack size. It is possible, but this is a deliberate design choice. It's kind of an inventory management thing. However, you're not the only one who finds it inconvenient, so I'll reconsider this aspect. Regarding cum shrinking, I assume you unlocked shapes? If so, then obviously it goes into negative values. But honestly, I just didn't think this through. I'll fix it. Regarding balls shrinking after sex - interesting. I hadn't even considered that. Good idea, this is something that could be implemented.

onigirifemboy

You mean it doesn't increase even more than usual?

Spanky

that makes sense on the unlocking. I did not really think about it going both ways. I guess what trips me up is when it hits 0 and starts to go negative, there is really no way to tell visually how negative you went. Thanks for clearing that up.

yige baidu

The maximum size is the same as before.