Home Creators Posts Import Register Favorites Logout

Content

This post is technical, so if you don't want to ruin the magic of game development, it's probably better not to read it. Here I'll explain how some things work.

Nipples. Originally, there was a problem with them. Since all character transformations, for greater detail, are implemented using shapekeys instead of a skeleton, there was a problem with attaching certain things to the edges of the body.

Since the body deforms heavily while the skeleton itself remains unchanged, this was practically impossible. But apparently I started overthinking it and kept thinking about how to solve this problem. Attach a point to a specific vertex? That's fairly complicated to implement. And it's also bad for performance. As far as I understand, I would constantly have to iterate through all the vertices in the mesh.

And only now did the obvious idea occur to me: shapekeys interpolate all vertices from 0.0 to 1.0 completely linearly! So I can make an adjustment by setting the point's min and max positions for the 0.0 and 1.0 states of the shape, respectively.

Once I figured that out, of course, the very first thing I ran off to implement was lactation.

I just wanted to share the news. Thanks everyone for the support <3. Only a few days left until the devlog.

Files

Comments

No comments found for this post.