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Yo everyone! It's time to share some news from this week.

As I expected, getting back into the workflow after taking some time off was pretty difficult. So, I spent most of my time debugging, refactoring, and writing some code for future features. For some reason, I decided that now was the best time to patch up all those lil holes I could keep putting off forever. Well, sooner or later I would have had to deal with them anyway.

In short:

I finally made the Fairy's nipples work, which I didn't manage to finish in time for the Build 17.

Also, I don't know if you even noticed, but the amount of sperm depended on the size of the balls. Now it also affects how much the belly fills up. But I wasn't done with the balls yet, and I also fixed their jittering. You may have noticed it, or maybe you didn't, but there was some weird shit going on with the ball physics and they kept jittering. So, I switched them over to my own custom solution, improved it a little more. And overall, I think it looks pretty decent.

Besides that, I spent some time working on a few ui elements. First of all, inventory slots now display hourglass icon when they are blocked or busy. This applies to dressing/undressing certain clothes and drinking potions, both through the context menu and by using LMB. I also made the context menu buttons a little bigger and added some color to them to make them more readable.

I also added Lilrien's weight to the Stats Tab. It's calculated based on her current fatness, shapes, dick, etc. For now, it's just a number, but I'm planning to make use of it later.

I also spent some time experimenting with making characters bigger and smaller. I've said from the very beginning that this would be a pretty difficult thing to implement. But come on, you have to admit, it's cool!Anyway, the main problem is obviously the animations. I still haven't figured out how to solve it, considering that the entire animation system in the game is built around baked animations. However, I'm thinking about making a size increasing and size decreasing potion, even if their functionality are going to be quite limited, simply because running around the world as a five meter tall or half meter tall Lilrien turned out to be pretty damn funny.

Let me know if you think this is worth spending time on.

So yeah, as you can see, I dedicated this week mostly to small stuff and debugging. I'm planning to start working on more substantial things in the second week. I've already prepared one interesting thing that I think you're going to like. But let's not get ahead of ourselves.

That's pretty much it. You can find the full list of changes below.

Main Changes:

Size of the balls now affects how fast the belly fills with cum

Slightly changed the Settings menu. Added separate buttons for saving and resetting the settings to default

The small interaction delay when putting on clothes now has an indicator

Added nipples for the fairy

Changed the balls physics from the engine's built-in solution to my own custom one

Added a weight stat to the Stats Tab. It is recalculated based on Lilrien's body shapes

Rebalanced some minor things, such as how much clothing compresses the breasts, buff duration and strength, etc.

Bug Fixes:

Fixed issue where the environment would disappear during sex in the cave

Fixed issue with tentacles refusing to move during sex

Fixed issue where the Ass Potion was too weak (very weak)

Fixed issue where the Custom Potion simply refused to work

Hopefully fixed a bug that would forcibly switch the game back to windowed mode

Undressing/dressing animations no longer play when starting the game or when being attacked by a Slime

Fixed a small error when throwing a potion at a Fairy

Fixed issue that allowed potions to be swapped while using them through the context menu

Slightly increased the size of the context menu buttons in the inventory for convenience

Balls no longer jitter when shaken

Thank you all for your support and for playing the game. Don't hesitate to leave comments, suggest your ideas, or complain about bugs. I'm doing my best for you <3

Files

Comments

Tiddies

Getting bigger could also increase the speed you traverse the map since you take longer steps. But i would set a minimum speed so being short doesn't turn everything into a chore

Mario Richter

Great Work as always. Do you have Plans to implement Expansion Sounds or is that not on your Schedule?

onigirifemboy

Right now i'm trying to figure out what sound would fit best.