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Heyho, you funky sexy slime slider! Care to playtest a really early version of a little game this weekend? Well, you're in the right place!

Heyho, you funky sexy slime slider!

Care to playtest a really early version of a little game this weekend?Well, you're in the right place :)Instructions:Just use your mouse to click anywhere and try to achieve a high score!Disclaimer:Most stuff here is work in progress... You CAN unlock something though, make sure to look into the rewards section after your game :)Also, remember to submit your score!I'm curious to see how high you can go - and if you encounter any bugs, please rat them out to me hehe

😲 https://dezue.itch.io/lovulovuslimeslide-playtest

Password:PlayTestHave a sexy weekend and stay funky!See you in the leaderboards,Dez

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Comments

Daikaiju

Well it's fun to slide the guy around but to be honest getting a high score and fulfilling some of the unlocks seems to be overly dependent on RNG.

dezue

Heyho, Daikaiju! Thanks for playing and for your feedback, and wow, I saw your scores hahaha Well done, man! 👌 Just fyi, the 'skeleton level' and 'slimed areas' unlocks are not implemented/possible yet, I mainly wanted to see if people would be able to get the 100k needed for the 'score' reward. And I agree that, while RNG can play a role, one should be able to get good scores consistently through skill - that's the direction I want to balance the game in. Seeing you being able to get to 200k was definitely eye-opening :D Thanks for that, it helped a lot! Have a sexy week and stay funky, Dez

Slasher333

As of right now, I feel like getting a good score a bit too RNG dependent. I get that with a game like this, RNG is always gonna play a heavy hand, but using roughly the same strategy each time I still got a pretty wide range of scores. Maybe make it so certain things, like the bonuses, spawn in consistent spots instead of randomly like the skeletons.

mark electric

Sometimes can be hard to see where I'm positioned at the start, so some kind of like indicator to guide focus there would be helpful. Also some sort of "arrow" to indicate direction/strength with the click/drag would be useful. Looks good so far :)

Daikaiju

Yeah, I'm not sure how I managed that one. /shrug

dezue

I would say luck favors the funky people XD

dezue

Heyho, Slasher333! Thanks for playing and for your feedback! 😊 That's a good point, I'll try to place the bonuses in pre-defined spaces so that they're easier to plan towards. Thanks and stay funky, Dez

dezue

Heyho, mark! Thanks for your feedback, you're absolutely right about the position/direction guide! 👌On my list! Thanks for playing and stay funky, Dez

J

Password is no longer working :( Edit: Nevermind, its just been updated for the more recent playtest. New PW is: PlayTest2