Home Creators Posts Import Register Favorites Logout

Content

Update: Closing date shifted to the 9th! I had a few questions that I was slow to respond to, so I'm extending the deadline by a week to give anyone that's interested time to get their entry in.

Thank you all for an incredible first month on Patreon! Your support means the world and makes it possible for me to keep bringing you the story week after week.

I'm still learning what makes a story resonate with readers, where some of my writer blindspots are, and your feedback has been deeply appreciated. Yes, even just the chapter likes!

To celebrate and show my appreciation, I'm giving Dreamers a special, exclusive opportunity: design a superpowered character to appear in The Machine God!

HOW IT WORKS:

Now through November 9th: Submit your character's superpowers in the comments below.

Describe their power(s) and how they work

Feel free to include basic character concept (personality, motivation, appearance) but powers are the focus

One submission per patron

After November 9th: I'll compile submissions into a poll where everyone can vote for their favorites.

The Winner: Will be adapted into a character appearing in a future TMG chapter!

IMPORTANT NOTES:

Character may appear as hero, villain, side character, or any role that fits the story. That's up to me as the author. I will take suggestions, including names, into account though

Powers will be adapted to fit TMG's magic system and story needs if necessary

Timeline for appearance: TBD based on where it fits best in the narrative

Final creative control remains with me to maintain my story and quality

WHAT MAKES A GOOD TMG POWER?

Follows some kind of natural or scientific logic (even if fantastical)

Has clear limitations or costs

Offers interesting tactical/narrative possibilities

SUBMISSION DEADLINE: November 9th, 2025.

Can't wait to see what you all come up with! Drop your ideas in the comments below.

Comments

Kyle

Can you post a blank status screen?

Kyle

Marvelous Architecture | Class A, Tier 1 Able to create marvelous structures with ease (Less materials needed, faster construction, moderate spatial manipulation to make the inside bigger than the outside. ) Castle Doctrine | Class B, Tier 1 You are the King while inside your castle. (buffs?) Evolutionary Architecture | Class B, Tier 1 The longer the creation is around the better suited it'll become for its purpose (will still need collect materials or might be able to break down materials around the structures)

Crazyone47

Aerokinesis (Class B, Tier 1) Ability to control Air and wind. Specifically ability to manipulate the vectors of gas. Most often used to harass by manipulating air to hamper or even redirect their movement. Can use to make small cyclones of force but that takes a modicum more effort. Can even use to manipulate weather through manipulation of existing clouds but that is both slow and costs a lot of effort as well as requiring they understand how to use . Could use cutting winds or vacuums but very uncommon as user is very indirect so it takes significant effort as user has only a month of training. Can fly using this ability to hover, create planes of air or move themselves around but user has fit but weak body and has not yet attained Endurance Stars so cannot use it too much. Key tendency that may be a weakness though is for the origin of air manipulated to come from user's general direction Spatial Manipulation (Class A, Tier 1) Ability to manipulate Space. Costs considerably more energy than Aerokinesis. In addition areas affected light up leading to Spatial Manipulation being obvious. This is due to the fact that it is somewhat Synergistic with Aerokinesis in using it for both targeting and maybe connected to Aerokinesis. Can only be used on space within eyesight and Farsight and in places that user has been. Cannot be used to harm people as spatial manipulation at most changes space but does not twist material inside it. At least not yet. Can be used with Aerokinesis to change this but cannot affect solids Usually used for transport or defense by increasing or decreasing distance. Attack must travel making it easier to dodge by weakening or slowing it. Can also be used to create portals through connecting different area points. though that requires significantly more effort Farsight (Class B, Tier 1) Ability to mentally perceive areas or events far outside the scope of the super's senses. Can see up too long distances away or areas that user has been. Requires cooperation of pupils, the rest of senses, and some knowledge of the area being observed. Synergistic with Aerokinesis and Spatial Manipulation assisting them in targeting. Can see present events in areas that user has been but that costs more effort and usually overwhelms user's senses until they get used to it which can take up to a few minutes to a few seconds as they get better. Techniques (possible) Square Swap - "Swaps" one cube area of space, gas, and material in it with another cube area of space. Farsight helps with targeting, Aerokinesis makes the material inside equilibrate especially the air through gas manipulation, And Spatial Manipulation connects the two Cubes. Canalso be used to drop Cubes with lower or higher air pressure in the middle of enemies to either A) in the case of high air pressure cause a loud boom and outward flow as high pressure air dissipates away from the cube or B) in the case of low pressure momentarily make the sutrounding air thinner and make an air current towards the cube area. Calls this High or Low Pressure Cubes. Can also be used to eliminate high concentrations of deadly chemicals. Spatial Storm - Powerful storm grade winds or eveen more high velocity winds are sent towards enemy using Aerokinesis and Spatial manipulation is added to further confuse and hamper those caught in the storm. Hampering by making their movement in storm either impossible to make by twisting their direction or make their movements ineffective by changing increasing or decreasing distance. Uses Farsight to better manipulate and hamper specific targets inside the storm. Lasts a minute to a few minutes as user grows stronger. Key weakness is that user has to spend a few minutes building up energy to use this Technique and while it is active is vulnerable due to spending focus on manipulating the technique Space Strike - Leverages Aerokinesis to deliver a powerful blow of gases capable of shattering at least concrete. Uses Spatial Manipulation to enhance the power of blow and to teleport the Space Strike to a target. Uses Farsight to help with air and space manipulation and targeting. Designed for a powerful hit to supplement user's lack of direct power. (You might have noticed I like words that begin with 'S' a lot) (This is my pitch for what I hope will be a new Grimnir member. I prefer this guy to be a hero. Name is Eric Schwartz. A German national and journalist aged 36 (I don't know much about Germany admittedly so don't ask me what he is like in his own culture) who gained powers a month ago. Journalist stumbled upon conspiracy to experiment on aliens and humans (Researching i find this is a common story trope. MAybe corpo or could be government conspiracy. Also could be a cult). In the process of researching cam across onee or at least several vials of superhuman serum. Took one and now has superpowers. LAcks family due to being an abandoned child of a teen mom.) (Powers are a result of him liking exploring and being free to move. As well as being a relatively free spirit that also likes learning so he became a journalist. Prefers to be a harasser and avoid opponents as much as possible. Is not a good offensive power user but more than makes up for it with ability to dodge and debilitate opponents with Aerokinesis and Spatial Manipulation. For reference he actually isn't very good against metal or high density and tensile strength materials. If he was fighting Annie in her metal form would be unable to actually hurt her until she dropped metal mode only able to slow her down and keep her away. In addition if someone (CAsh) Can mnove faster than he can react he is significantly weaker at close range due to the fact Aerokinesis winds affect him too.) (Relatively jovial and gregarious. Eager to make new friends. Also likes making jokes and bad puns and projects a carefree air. Running joke would be he is bad at flying and calls Annie Fourth Senior Villain and himself Fifth. Smarter and more observant than he seems however.) (I imagine this guy would offer his resume to Grimnir by giving them a list of corpo ethical violations and then demonstrating his powers asking for a job then changes it to membership)

Crazyone47

Imagination Creatures (ClassB, Tier 2) Can manifest Creatures and weapons and objects to be wielded by them from user's imagination. Must imagine a Creature. Objects imagined can only be held and used by a creature with them dissipating otherwise. Imagined Creatures and weapons cost energy to imagine the more powerful they are. Using Technique Slots can manifest Creatures with truly exceptional powers. Creatures do not need to breathe or have to be animals. Can also be robots or cyborgs. Can imagine them wielding sci fi weapons though their effectiveness may vary Techniques: Science Robot - Imagine a robot that can have several different configurations and be equipped with different Scifi Weapons and equipment. Robot can transform into shapes including tank, jet, Quadrupedal form, land vehicle, or beast depending on its size and structure when summoned. Can be summoned in various different forms and sizes depending on user's wjhims when summoned. Can only be summoned once every 24 hours. The equipment used by Science Robot can be used by other Creatures summoned by the user. Shenlong- Imagine Eastern style serpent Dragon with ability to control nature. Can call up storms, control weather, control water, breath fire, cause localized quakes, Launch thunder blasts from its palms, Control 108 pearls telekinetically, and destroy with its claws and large body. Can only be summoned once a week Scathing Nightmare - Imagine a gargantuan pitch-black golem, roughly humanoid in shape, but without a distinct head, and bulbous spiked hands resembling tree roots. Its body is comprised of a demonic fluid with some solid metallic plating: this fluid expands and contracts into Nightmare's body in a manner similar to breathing. Nightmare's most notable feature is its glowing purple core, located at the base of where its neck would be. Can grow bigger or turn into an amorphous pile of Black Slime with the glowing purple core and some Demon parts. Rather Strong and can fire a beam from its Core. Core is its greatest vulnerability and is comparatively fragile. Due to the fact it was formed from the user's nightmares causes a great strain to user when summoned (Techniques come from Gundam, Japanese/Chinese Dragons with a 108 bead necklace, and V's Nightmare from DMC respectively in that order) (Character concept- 20 year old female in Japan born to a relatively well off family. Name Yoshima Yuki. Wants to be a fantasy artist but forced into becoming a lawyer at her family's insistence. Relatively smart and wise due to strict family upbringing making her wise up. Vents stress by painting her imagination. Gained Superpower vial due to Grandparents who are corporate affiliates of a megacorp and want power. Expected to give her all for family by becoming a lawyer and superhero. Has 2 older brothers who she is expected to support in their endeavors as a lawyer. Family has picked out a guild for her to join as soon as she earns her lawyer's license. Considered the rebellious one.) (Can imagine gaining power from Faith based enchanting and won her match by pretending to be much weaker before using Nightmare to beat her female knight opponent to death when her opponent was lured close by her injury. Matched this way because at time she was not very strong and won by cunning. Could only summon Nightmare for a minute and spent that whole minute beating her with Nightmare and then putting thumbs into her opponents eyes while normal summoned panthers bit her to death. Faith Enchanting lets her put even more of her belief into her imagination leading to some special equipment when she uses it.) (Hoping she is inspired by and joins Grimnir. Otherwise see her as superhero who does not enjoy being part oof a Guild. In combat she is weak versus superpowered but practices a little Aikido and is shrewder than she appears.)

Ravn1

Class S Tier 3 Regeneration is practically like Zombie man off one punch man with personal regeneration outside of complete instantaneous disintegration will always regerenerate has adaptive pain receptors to keep his sanity. Also has Class A Tier 2 Dragon eye once he sees a combat style he can copy and replicate it completely this doesn't give him super strength or speed outside of his tier 3 body just the ability to become a master swordsman if he sees one or expert marksman blackbelt martial artists ect... hes has a very dry sense of humor and is a animal lover

Phobos

1 second precognition, but it's not willful it's always on and a bit of a mixed blessing. Combat potential is obvious, but experiencing everything twice got old fast.

Tractor

Luke "The Baker" Carbona Occupation: Mercenary/Bounty Hunter Affiliation: Currently Independent, Formerly Sicilian Crime Syndicate Powers: Uncanny Seeming (Class C) Technically a mental-domain power. When interacting with others, will frequently, and usually unintentionally, cause him to be misunderstood by making the listener see connotations that aren't there. Whether the effect is to his benefit or not is often debatable. Perhaps he might gain better control of this power in the future. Jack of One Trade (Class A) Mental/Body meta-power. Luke subconsciously alters his own body and mental state to fit his own self-image. Requires long-term intention to activate. Accelerates learning of appropriate skills and will improve related physical parameters. However, any gain always comes with a loss in an unrelated area, causing Luke to become worse at everything else the longer and harder he wills himself forward on his chosen path. Troublemaker (Class B) Temporal power. Subconsciously identify choices with the most chaotic and unpredictable futures. Unlike a seer who might identify desirable branching paths and choices, this troublemaker is drawn to choices that make future paths as unpredictable as possible. Several organizations' confidential dossiers have him flagged as a potential anti-seer operative because of this. Backstory: Luke originates from a poor neighborhood in Austria. Finding his neighborhood caught in the middle of a violent gang war, he saved his own life by joining the winning side, which was backed by a powerful international crime group based in Sicily. While under the thumb of the crime syndicate, he found himself transporting a shipment of blackmarket serum. However, when the shuttle he was on crashed, he took several vials of serum for himself and escaped. He eventually made his way to a nearby city and began his eventful career as a bounty hunter. His penchant for getting into trouble gave him a reputation for being dangerous, which was somewhat of a boon in a bounty hunter's line of work. Once, when he was turning in a bounty, a bag containing the target's remains was accidentally swapped with his groceries (several loaves of bread). The recipient misunderstood this to mean that he had turned his victim into food, earning him the moniker "The Baker." While not unskilled, his actual abilities and demeanor tend to not quite live up to his gruesome reputation.

Crazyone47

How often does a case like Julia's exist (i.e. Barriers of Dragon lords fam or her family's flight and durability)? Could we make a family of superpowered whose power is telepathy and mindreading along with 1 or more other powers of their own?

Crazyone47

Fire that is not flashpoint Name: Uugong Zoluara (Real name: Shala Zhou) Occupation: Criminal , Transporter, Smuggler Description: A complete unknown literally. Worked in a Mongolian military arms manufacturing corporation as an accountant in their transport subsidiary. Started skimming and found that she was good at it. Started to become intimately familiar with international shipping and protocols learning she was apparently a savant at keeping shipments away from police. Spent her money learning and preparing everything she needed to become a good Smuggler. After 5 years of doing so at the age of 28 she got the cargo that would change her life. A shipment of super serum. Took advantage of her expertise in the system to obfuscate the box of serum and make off with it. Took it and gained powers while also leaving everything she knew or loved behind. She had prepared for years for this and became a full time criminal. Gained some interesting fire and heat based powers. Gathered a crew of superhumans to become her goto team in smuggling. Started with a truck she had to sleep in. Within 3 years she had become a world class Smuggler with her own criminal enterprise called Redfire Delivery. A smuggling and black market transport operation with customers spanning the whole of Asia and transport reaching across the whole world. Was quick to put her services and loyalty with the Royals and Astra Omnium and is one of their many criminal arms and suppliers. Is a good criminal by virtue of being smart enough to avoid risk whenever possible and diligent enough that any mistakes are minor and unable to end her. Her operation is augmented by her super powered crew being mentored by her to be the same helped by her patient and rather encouraging teaching style. Psychologically speaking she is rather simple for a criminal. She wants power and to get it she will do anything she can including tamping down on her ego and reducing risk as much as possible. She is valuable because someone competent and yet aware they are always capable of falling is valuable especially in a business plagued with ego. Had a tumultuous relationship with her family especially her parents and twin sister before leaving and cutting off contact upon stealing the serum. Twin looks down on her due to her meager career and parents are overbearing and disappointed she did not excel in school or professionally. Smart enough to do well in school with a lot of effort she ultimately did not unmotivatedto. Finds she very much enjoys doing crime or building an enterprise however and is significantly more motivated to do that. In combat she is rather simple. Use her powers over fire to overwhelm her opponent. Powers: Thermokinesis ( Class B, Tier2) Power to control heat or kinetic energy in atoms. Can increase or decrease it. Pyrokinesis ( Class B, Tier 2) Ability to generate and manipulate fire and combustion Power Nullification ( Class A, Tier 2) Can infuse Thermokinesis and/or Pyrokinesis with the property of nullifying expressions of Dream or metahuman powers Techniques Power Drought, Flame Prison Put people in a cage of flames very hot inside and unable to expresss powers Devastation Use all 3 powers at once to destroy whatever is in the path of her fire and heat. Can be used as a bomb that can be thrown or a blast from hands Draining Cold, Hot Cleanse General use of heat control to take heat from an area and transfer it into a flame she controls. Any one in the area she is draining of heat has their powers weakened or negated to a degree.

this will work

My character which name is impac I think rouge hero fits has 3 powers 1. Weight manipulation: can increase and decrease the weight of objects and people without affecting other aspects can use on self 2. Density manipulation: can increase and decrease the density of an object or person without affecting other aspects can use on self 3. Size manipulation: can increase and decrease the size of an object or person without affecting other aspects can use on self. Together they make the power matter manipulation with special moves like METEOR DROP INDUSTEUCTABL THE RISE end goal of power is taking a toothpick and dropping it on a world and it crashes through the planet a big limitation of his power is the will system so he can only effect things his will can override COMPLETELY

Kyle

Here's my resubmission History's Call| Class A, Tier 1 Summon a Cadre of warriors from history (30-90 amount is random the capacity is 90 though) these warriors are equipped with traditional armorments from their associated time periods. Individual warriors will remain untill defeated in battle. Art Of War| Class C, Tier 1 History has shown that war is an art form and you are one of it's greatest artist. Able to see the flow of battle and find weakness in enemies. Strength In Victory| Class A, Tier 1 Victory in battle let's warriors gain morale strengthening them, loss brings despair... Thompson a man that looks to be in his 50s although older red graying hair with a flat top cut large scar on his throat speaks very little uses one of his oldest warriors to help him communicate was once in the military but now "retired" Although militaries regularly use him in war games to help train