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Not as much content this week since I got a little derailed by the coding switchover.

  • Since the game is already getting a little large to start fresh  every time, the issue of a save system became obvious (especially once  it was actually brought up by someone). Unfortunately every answer to  the question of a save system for the Sugarcane format for Twine was "switch to Sugarcube". Those of you who have been around for awhile may recall that the big barrier to switching to Sugarcube was that it colors  all its links to the same thing, whether the passage it links to exists  or not, eliminating DW's infamous (but necessary) red links. But, in the interest of this, and while the project is still (relatively,  compared to DW and DM) small, I've decided to adapt. Current redlinks will be asterisked so you know not to click them, in the future I'll  just leave currently unwritten links as plain text. Since this isn't really feasible for the other projects, for now only the standalone version of Farmster Girl World will use Sugarcube, the main games will still use Sugarcane.
    • This will require a fair number of  alterations to the code, to the point that I'm not entirely certain that FGW will work inside of DW anymore. We'll see.
    • I have tried to preemptively run down any bugs caused by the alteration (Sugarcube  handles true/false statements differently for one thing) but no promises  I've caught them all.
  • You can now explore the Bitch Beach on your first arrival.
  • Added repeat encounter with the Little Brown Elf and the Junglamia.  (Well, actually two different Junglamias can be encountered after the  first one.)

I've tried to make sure that all the redlinks are asterisked, but I can't guarantee I got them all. If someone is able to track down how to make Sugarcube differentiate between valid links and nonexistent ones and color them differently, I'd appreciate it, I'm kind of out of patience with it at the moment.

File is here or here.

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