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Risky Stream v0.1.0 is now publicly available.

This version follows the previous early release (initially available only for VIP and HIGH ROLLER tiers). The build is attached to this post and is also live on itch.

Here’s everything included:

From the previous update:• 14 New Library Girls – A major expansion of the Library location with new characters, dialogue, and interactions.• Manual Save/Load Feature – Added to the Settings app. You can now export your progress to a file and load it back anytime, especially useful for those who had browser save issues.

New in v0.1.0:• Journal App – Track your progress with each girl in one place.• Calendar App – View rent deadlines and ban timers clearly.• Improved Girl Spawn Logic – Appearances are now less random, so you’ll meet more new girls instead of repeatedly encountering the same ones.

Thank you for the continued support and feedback. It directly influences how the game evolves.

Files

Comments

Its_draconic

HI, just wanted to say i enjoy the game alot, the one thing that bugs me is the fail rate, I have everything max level, but the 2 end interaction cards make the odds incredibly low, especially on 1 success card characters, needing to hit a (at best) 50/50 to proceed each hand is extremely rare and causes frustration in the long term.

Dimzo

Use the power of Dio (save and reload), so you can always succeed, that’s what I personally do. But yeah, I agree with you. Having only one success card makes it really hard to progress.

Risky Stream

Hmm, I'll give it a thought. Maybe it makes sense to allow discarding/changing more than one card per turn? Make an upgrade for that?

Dimzo

Characters with "Free Turn" or "Take No Risk" and two success cards, no need to change anything. But for characters with no buffs cards and only one success card, you should remove either "Boyfriend" or "Risk" (the old man card).

Its_draconic

Exactly this. The problem isn't our cards, but theirs. even with the perfect hand, they have like 1/2 successes, 2-3 'attribute cards' and 2 end interaction cards. The best answer would be to either have less end interaction cards (boyfriend and risk specifically) or to add more positive effects to success cards, especially in single success scenarios.

SBJ85

Honestly the game should reward you more for choosing the correct card to begin with as in first choice in each round. That would already be a massive improvement. Like the no added cards if you pick the positive card without choosing any other cards.

Its_draconic

Interesting, maybe consider it like a disturbance mechanic, the more you have to convince them the more time it takes, meaning the boyfriend and guards start to notice. I like it.