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Created this shot while testing the shaders and rig for an upcoming animation!

Since I'm still pretty new to Blender, it took a lot of experimenting (and a lot of research 😅) to get the ambient occlusion looking the way I wanted. I eventually figured out that enabling Ray Tracing alone wasn't enough; apparently, I also needed to add an Ambient Occlusion node to the shader. Once I did that, everything finally fell into place!

I've included both a lights-on and lights-off version. Hope you all enjoy! ✨

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