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Hey champs 👊

This update is a pretty exciting one because Act 3 is finally entering the home stretch, and honestly, I think we're closer to the finish line than I expected.

Over the last couple of weeks I focused on finishing a lot of the material that was already written, and one of the biggest milestones is that the ending of the Prologue is now fully written and visually produced.

One of the two main routes is also essentially finished. There are still a few animations I want to complete for it, but the route itself is written, implemented, and produced.

The build has now reached over 12,000 lines of Ren'Py, which is already around the same size as Prologue Part 2, and there's still more to write.

On the visual side, Act 3 has also officially passed the previous release. I currently have 629 final images ready for the build, with more still coming.

At this point, the remaining work looks something like this:

Finish writing and producing the remaining main route.

Finish the most important animations for both routes.

Add music, sound effects, and audio polish.

Finish a few small visual and narrative details that are still pending.

Finish the last few route-specific scenes and details.

Do a full playthrough from beginning to end and fix any bugs, continuity issues, or anything that doesn't feel right in context.

Prepare the credits, including the names of the eligible supporters from the $15 tier.

My original goal was to finish as many of these smaller pending pieces as possible before going back to the remaining route, so that once I started working on it I could focus almost entirely on that.

And that's pretty much where I am now.

I have a trip coming up soon, and I'd really love to have the Prologue finished and released before I leave. So I'm going to give it everything I've got over the next couple of weeks and see if I can make that happen.

Right now, I genuinely think it's possible as long as nothing unexpected gets in the way.

The biggest question mark is still animation work. It's easily the most unpredictable part of production because some shots work quickly and others can take a lot of trial and error.

So while I'm definitely aiming for a release before the trip, I won't rush the build out if I feel like it's not ready. I'd much rather take a little longer than release something I know needed more time.

But for now... we're close.

Really close.

Thank you for playing and supporting Between Rounds.

— Mr. Voxel 🥊

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