Livestream - Doors in PokeyPoke! (Patreon)
Content
So what I'm trying to do is make my dev livestreams more specific. Having a specific goal or thing I'm working towards. They're naturally still more meandering and random and take way longer than a tutorial video, but I hope they're more useful and a more attractive thing to watch after-the-fact than just a "Development livestream".
I like the idea of these kinds of videos because you can see me work through a problem in real time, forget many things, read the documentation, realize my methods won't work how I think, etc etc. And this might help dispel illusions that you need some sort of deep mastery and complete knowledge of GML to write games in GameMaker. I make as many mistakes as anyone else and yet I still make cool stuff. I think it's good to be able to expose that reality to people more often.
Files
Previews only