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I'd like to do more interesting one-off marathon game development streams similar to LD32. I considered something whereby you guys picked like... a game type or whatever and I build it live over a couple of days or something. Any thoughts? Ideas? It's just a rough idea at the moment I haven't worked out any specifics.

Comments

Anonymous

My two cents: platforms, rpgs and action games are deeply covered in lots of tutorials, so i'd love to have at least a basic approach to an adventure game like an old lucasfilm's point and click classics!

shaunjs

I've actually been meaning to touch on that for a while! It's just one of those archtypes that takes a surprising amount of set up using GM. Compared to say, platformers or action games.