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Lifting things! And next up, throwing things!

Source code will be updated asap. This one won't be public for a little while yet.

Files

Previews only

GameMaker Studio 2: Action RPG Tutorial (Episode 21: Lifting things)

★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Playlist ▶ https://www.youtube.com/playlist?list=PLPRT_JORnIuosvhfax2TQTEmN7OYTcSvK ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip ★ Resolution & Aspect ratio guide by Pixelated Pope ▶ https://www.youtube.com/watch?v=jCl6zT0eQLU Learn to build a zelda like action RPG in GameMaker Studio 2, starting from nothing at all. In this episode we build the foundation for lifting and throwing various entities! These tutorials are supported almost wholly by wonderful people via Patreon, click the link above to join them and access these episodes as early as possible, get instant access to source code for all videos and more.

Comments

Anonymous

great tutorial, but I'm still waiting for the source code...

Anonymous

does anyone know what direction i need to go to move an enemy in 4 or 8 directions? I've been trying for a week but everything i try doesn't work.

Anonymous

I figured it out! Using such things as local frame and old_sprite :)