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Late post bad Shaun.

Will update the source code once I'm done posting this!

-S

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Previews only

GameMaker Studio 2: Action RPG Tutorial (Episode 32: Item Drops #1)

★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Playlist ▶ https://www.youtube.com/playlist?list=PLPRT_JORnIuosvhfax2TQTEmN7OYTcSvK ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip ★ Resolution & Aspect ratio guide by Pixelated Pope ▶ https://www.youtube.com/watch?v=jCl6zT0eQLU Learn to build a zelda like action RPG in GameMaker Studio 2, starting from nothing at all. Today we implement collectible item drops in the form of coins that can drop when we destroy grass and pots. These tutorials are supported almost wholly by wonderful people via Patreon, click the link above to join them and access these episodes as early as possible, get instant access to source code for all videos and more.

Comments

Anonymous

How do we fix the Hat wearing bug through room transition? I would like the character to be holding the hat instead of wearing it till the quest is complete.

shaunjs

Sorry I missed this! You'll want to run some code in the create event of the player that will check to see if iLifted is occupied (meaning we're holding something). If that's true then set your run and idle sprite accordingly.