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Hey everybody! 

This episode has been 'done' for a little while but I had some rendering difficulties. I've picked up a new M2 harddrive that I hope will speed a few things up as I realize I've been relying on a lot of footage being held on my slower but bigger HDD for a while now.

Out to the public on Friday!

General update coming after this post.

Files

Previews only

GameMaker Studio 2: Action RPG Tutorial (Episode 34: Coins UI)

★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Playlist ▶ https://www.youtube.com/playlist?list=PLPRT_JORnIuosvhfax2TQTEmN7OYTcSvK ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip ★ Resolution & Aspect ratio guide by Pixelated Pope ▶ https://www.youtube.com/watch?v=jCl6zT0eQLU Learn to build a zelda like action RPG in GameMaker Studio 2, starting from nothing at all. Today we show you how many coins you've managed to collect from err... the grass. These tutorials are supported almost wholly by wonderful people via Patreon, click the link above to join them and access these episodes as early as possible, get instant access to source code for all videos and more.

Comments

Anonymous

At the 13:30 mark you postulate why shouldn't one just put the "one line" of the collect script where it was needed because of game growth, but the real reason seems to me is that it allows you to set that script as (in this case) the variable definition of the coin - if you didn't make it into a script you couldn't just call it as a variable definition. Oh, and banging simple video - very compact and awesome!!!

Anonymous

Also, "...and what are video games if not about making numbers get big!" I think this just ruined games for me...hahahaha