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★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial

(If the episode isn't there it will be updated shortly. If it hasn't been... oops. Let me know.)

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GameMaker Studio 2: Action RPG Tutorial (Episode 38: Item drop lists)

★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Playlist ▶ https://www.youtube.com/playlist?list=PLPRT_JORnIuosvhfax2TQTEmN7OYTcSvK ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip ★ Resolution & Aspect ratio guide by Pixelated Pope ▶ https://www.youtube.com/watch?v=jCl6zT0eQLU Learn to build a zelda like action RPG in GameMaker Studio 2, starting from nothing at all. This time we make a collectible version of our bomb and learn to make enemies and objects drop different items with different chances. These tutorials are supported almost wholly by wonderful people via Patreon, click the link above to join them and access these episodes as early as possible, get instant access to source code for all videos and more.

Comments

Anonymous

I keep getting this error everytime I throw a bomb at a plant. ERROR in action number 1 of Step Event2 for object oCollectable: Variable oBombDrop.spd(100310, -2147483648) not set before reading it. at gml_Object_oCollectable_Step_2 (line 36) - x += lengthdir_x(spd, direction);

Anonymous

Never mind, I looked in the source code and he added spd = 0 to the create event in the coin and bombdrop.