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★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial

(If the episode isn't there it will be updated shortly. If it hasn't been... oops. Let me know.)

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GameMaker Studio 2: Action RPG Tutorial (Episode 39: Equipment cycling)

★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Playlist ▶ https://www.youtube.com/playlist?list=PLPRT_JORnIuosvhfax2TQTEmN7OYTcSvK ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip ★ Resolution & Aspect ratio guide by Pixelated Pope ▶ https://www.youtube.com/watch?v=jCl6zT0eQLU Learn to build a Zelda-like action RPG in GameMaker Studio 2, starting from nothing at all. Today we implement a box to show us what usable item we have equipped and how much ammunition it may or may not have. These tutorials are supported almost wholly by wonderful people via Patreon, click the link above to join them and access these episodes as early as possible, get instant access to source code for all videos and more.

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