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★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial

(If the episode isn't there it will be updated shortly. If it hasn't been... oops. Let me know.)

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GameMaker Studio 2: Action RPG Tutorial (Episode 41: Grappling Hook)

★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Playlist ▶ https://www.youtube.com/playlist?list=PLPRT_JORnIuosvhfax2TQTEmN7OYTcSvK ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip ★ Resolution & Aspect ratio guide by Pixelated Pope ▶ https://www.youtube.com/watch?v=jCl6zT0eQLU Learn to build a Zelda-like action RPG in GameMaker Studio 2, starting from nothing at all. Today we implement a grappling hook / hook shot style item. It's quite a lot of code and very optional so feel free to skip ahead! These tutorials are supported almost wholly by wonderful people via Patreon, click the link above to join them and access these episodes as early as possible, get instant access to source code for all videos and more.

Comments

Anonymous

Looking forward to working through these 2 videos and am hyped for the rest of the project. Subjects I would like to see added to the list: Heart drops for healing, heart container to increase max health and maybe a simple inventory system? Your tutorials are fantastic! I started my project in unity but have reached my limit there. Using your tutorials to see if i want to make a game engine change or not :)