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Very similar to the saving and loading tutorials I've made independently of this series, here's how to do it in a big ol' project!

Source code live soon here: https://shaunjs.itch.io/shauns-action-rpg-tutorial

-S

Files

Previews only

GameMaker Studio 2: Action RPG Tutorial (Episode 48: Saving)

★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Playlist ▶ https://www.youtube.com/playlist?list=PLPRT_JORnIuosvhfax2TQTEmN7OYTcSvK ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip (NOTE: right click and hit "save as" if this link appears not to work, it's a Chrome issue) Learn to build a Zelda-like action RPG in GameMaker Studio 2, starting from nothing at all. In this episode we create the function necessary to save our game at any point we like, using a simple, near-universal and cross-platform approach. These tutorials are supported almost wholly by wonderful people via Patreon, click the link above to join them and access these episodes as early as possible, get instant access to source code for all videos and more.

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